Counter-Strike 2

Counter-Strike 2

667 ratings
Junction
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Game Mode: Classic, Deathmatch, Custom
Tags: CS2, Map
File Size
Posted
Updated
577.307 MB
23 May, 2024 @ 5:59pm
8 Jul, 2024 @ 9:08am
8 Change Notes ( view )

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Junction

Description
Junction Source 2
Original map by Sean "Heyo" Cutino
Source 2 port by LED

Experience one of TF2's classic maps in Source 2 with this comprehensive port!

Release Changelog
Materials
  • Added roughness maps
  • Added metallic value to select materials
  • Added surface properties
  • Adjusted UV coordinates
  • Recreated glass materials
  • Replaced ssbump with normal maps
  • Inverted legacy normal maps
  • Converted material proxies to dynamic expressions
  • Softened normals on curved walls
Props
  • Fixed floating props
  • Added physics properties to select props throughout the map
  • Resupply cabinets now animate more realistically
  • Objective signs now correctly display "CAPTURE POINT"
Lights
  • Added/removed various lights
  • Adjusted brightness of select lights
  • Changed color mode for most lights to color temperature between 4500 and 6000K
  • Replaced all lights throughout the map with light_spot, light_omni2, and light_barn entities
Logic
  • Fixed spawn doors closing on players
  • Added logic_timer that unlocks/opens Blu doors after 22 seconds
  • Added control point capture functionality. A and B must be captured prior to C
Sound
  • Created multiple parent soundscapes for different parts of the map with children
  • Adjusted falloff of all sounds using distance_volume_mapping_curve
  • Included/excluded specific sounds from some soundscapes
Post-Processing
  • Added post-processing filter to the map that increases the base contrast, adds orange tint, and adds bloom
Misc
  • Fixed brushwork on metal frame between B and C
  • Fixed inverted arrow decals
  • Fixed transparency issue on “CAUTION” decal by B
  • Fixed missing collision on computers in Blu lobby
  • Fixed missing propane tank in Blu lobby
  • Fixed missing texture on a cardboard box
  • Fixed instances where triangulated meshes from the porter were creating light/reflection seams
  • Added lightmap player space meshes
  • Added env_combined_light_probe_volume entities
  • Added metal floor plates between cubemaps
  • Added clip brushes to all stairs
  • Added VPhysics to dolly in front of A
  • Added/turned on some sirens
  • Removed metal grate overlay on concrete wall
  • Excluded windows from contributing to vis
  • Created self-illumination map for siren
  • Adjusted position of several metal vents
  • Adjusted position of wall props
  • Changed A stairs to metal
  • Changed mid stairs to metal
  • Replaced nodraw with blocklight where necessary
  • Replaced concrete floor texture in select areas
  • Replaced floating metal with light panel outside of Blu lobby toward A
  • Rotated barrels outside of B
  • Realigned pipes/cables
  • Moved light switch in Blu lobby toward A
  • Lowered the floor slightly in the room across from Blu spawn
Notes
In the latest patch, I've added deathmatch and defuse modes.
Popular Discussions View All (1)
7
26 Nov, 2024 @ 1:08am
Adding bots
PicklesJars
70 Comments
ComqLeX 13 Apr @ 9:26pm 
Seems like you put alot of time/hard work into this map man, would love to try it out with friends but its hard without a mini map, could you possibly add one?:steamthumbsup:
CBA 1 Mar @ 1:09am 
Nice map, but radar does not work, is it just my side?
Ne_F1looVeR 30 Dec, 2024 @ 1:20pm 
:steamthumbsup::bestcop:
kupal 28 Dec, 2024 @ 11:48pm 
this is so peak
ZARTH THE WOLFITO 9 Oct, 2024 @ 10:20pm 
you actually fixed the 2 boxes texture!:spycon:
Fuzzy 18 Sep, 2024 @ 5:44pm 
This is actually insane
madattak 7 Sep, 2024 @ 2:30am 
finally i can enjoy my sandwich in source2
Thakc1 ツ 26 Aug, 2024 @ 12:54pm 
VERY GREAT YOU EARN A SOLDIER OF DANCE
javi3r_nasa 14 Aug, 2024 @ 11:23am 
EXCELENTE, ojalá hubieran más mapas de TF2 en CS2
Dogman15 6 Aug, 2024 @ 1:55am 
So behind point B, there was a sort of green glow, not just on the left, but also on the right inside the tunnel the train comes out of. Why was the green there changed? I think Heyo was trying to imply a connection there.