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It's great that the alien's life doesn't end so quickly.
Changes:
- Alien no longer deals damage.
- Alien now respawns 20 seconds after his death.
- Alien healing default increased to 50.
- Alien role is now public.
- Alien has marker vision on all players that are not yet probed.
- Players will receive a notification that alerts them of current probing progress every time the
Alien probes someone. Example: "3 of 5 players have been probed!"
These changes hopefully make it more beneficial to keeping the Alien alive, since he heals for more (configurable) and every player gets notified of his progress to winning, so they can keep track before it gets too dangerous. Innocents can also cooperate with the Alien as he could potentially lead them to the Traitor mid-match with his marker vision.
The drawback for killing the Alien now means he will be back in 20 seconds and might probe an unsuspecting player when he respawns.
I like your idea of an invincible alien that comes with a radar, and I think it helped me develop an idea for a V2 of the Alien role because you are right this role is really strange.
What if he had a custom radar that only highlighted the people he has not scanned, and also respawns from a UFO a few seconds after he dies? This way innocent players still have counterplay from getting probed if they don't want it, and the alien does not get punished so hard if they decide to kill him early. He should probably also deal zero damage like a jester because I don't want him to win by killing people (too similar to other revive roles then)
There is no point in this role unless there is a greater benefit to keeping the character alive and a greater drawback to killing them.
For example, rather than the number of times they heal, they should win by recovering 300 health and the alien should be invincible.
However, since invincibility makes it difficult to counter, reducing stamina to half the normal amount seems to strike a good balance.
Since you cannot heal corpses, it is a good idea to recover a small amount (for example, 15 health) so that they can move towards the end of the game.
It would also be interesting if they had a radar and tracker, and conversely, the alien itself was always visible to everyone.
In other words, the alien's presence should encourage fighting and increase the opportunities for injury.