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Yes, still testing it out, nearly done with a campaign and then I will push it in an update. Hard to tell if it is helping the AI or not without playing a lot of turns...
So I think the AI's ability to spread corruption is more to do with whether they have a good start in that campaign, and whether they get established or not.
On the other hand, I have seen Corruption from the AI, but what it really requires is that the faction is successful in expanding. What I mean is, every time you play the game some factions (usually the same ones) will spread dominantly, and some will not. If, for example, a vampire lords, chaos, Skaven, or Khorne spreads its territory then Corruption will take hold. But if they do not, then it won't take hold, because they end up controlling one region in a province, for example. The same is true for the player, and in that regard I think it is good. But that said, I will still try to improve the AI however I can.
Hmm, I am afraid I have never messed with diplomacy. I could look into it, but then perhaps it might be better to look for a small supplemental mod on the workshop that might specialize in that area.
...(that is, if there is such a mod on the workshop, I don't really know - maybe someone here in the comments might be able to help and point one they like out).
I feel like this mechanic would further aid the goal of your mods which helps slowing down the campaign