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This shouldn't be the finished article - you should spend a good amount of time really making this map presentable, because it has a nice flow, good combat zones (some dicey ones too), good rotations, more than one path to a bomb site.
It feels good in game, just needs polishing and detailing. You might want to consider pairing up with another mapper to get the detailing done.
You might want to consider moving the T spawn closer to long, as well as swapping the A site (which is aptly B site in game, heh) with CT spawn, so as to make use of the long fighting zone.