Counter-Strike 2

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187 ratings
Nerone
   
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Game Mode: Classic
Tags: Map
File Size
Posted
Updated
27.247 MB
16 Nov, 2015 @ 12:36pm
11 Jan, 2016 @ 11:33pm
4 Change Notes ( view )

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Nerone

Description
Nerone is a defuse map set in an Italian mountain village. A crime family wants revenge after one of their bosses was ratted out of his hiding place in the village. It's a standard 3 lane map where owning mid gives the option of A and B splits.
Popular Discussions View All (1)
0
16 Feb, 2016 @ 11:37am
Bugs and stuff
风水 gleddez
67 Comments
Matlock_DK 19 Dec, 2023 @ 6:07am 
i hope it comes for CS2
9al1na 21 Mar, 2016 @ 9:22am 
NICE MAP! Please check out my skin! Thanks in advance! http://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=461390137
The Outsider 27 Feb, 2016 @ 1:00am 
REALLY nice MAP GooD JoB!=D
Подшлычник 20 Feb, 2016 @ 8:19am 
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kaka-  [author] 17 Feb, 2016 @ 11:46am 
Thanks for all feedback! I will start making changes and come back with a new version fairly soon I hope : )
Sl1ck 16 Feb, 2016 @ 9:00pm 
Pros:
When the B split works, it really works, love how that middle tunnel situation works.

Planting under B in the tunnel is RAD.

The paths that lead in/out of middle are great.

The walls that are angled specifically to allow running and flashing are brilliant. A long specifically.
Sl1ck 16 Feb, 2016 @ 9:00pm 
First Cons:
T's get to A too fast, too many rounds were lost to an A rush.

T's get to B too slow. B Long for terrorists does not have enough varied cover. The CT rock can actually be seen over so it accomplishes nothing in terms of being an obstacle. My suggestion to make the site more balanced would be to add some terrain or prop that adds elevation and cover at the same time.

CT mid needs to have a wider berth for holding different angles both as a rifler and an awper. This change, additionally punishes any rotating CT's and adds more of a role for lurking as a T.

A site in itself is sort of bland. I don't know if extra props or different textures are needed.

B site on top is cluttered. Making the boxes in the middle of site thinner and raising a wall would be nice.

A big community complaint is the models blend too much with the backgrounds. It came up once or twice, but that's not the primary concern to fix first.
Torsken (ง'-')ง 16 Feb, 2016 @ 7:15pm 
It is a very detailed map and good looking. First, teh B-site needs more cover for CT towrds the rocks so they can hold it easier. Second, the "mid" had way to many hidingspots and spots where you could boost out of the map to get advantage of seetrough textures (Ony one way bangable). Hope to see this map updated soon, ;)
suff3r 16 Feb, 2016 @ 4:25am 
very detailed map, but it defenitly needs mechanical work, mid is just like crazy i feel like the potential b spilts through mid could be over powered and as dyer said below the elevations on a are ridiculous the t's can get to the crate way before the cts are able to lay smokes down to prevent a hard push, also to many hiding spots, youll figure it out!
Dyer 16 Feb, 2016 @ 3:34am 
pretty fun map, ended up playing A site on ct, found it a bit difficult to defend because t's could peek from 2 elevations, but maybe im just not playing it right