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Nerone
   
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27.247 MB
16 nov, 2015 @ 12:36
11 jan, 2016 @ 23:33
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Nerone

Beskrivning
Nerone is a defuse map set in an Italian mountain village. A crime family wants revenge after one of their bosses was ratted out of his hiding place in the village. It's a standard 3 lane map where owning mid gives the option of A and B splits.
Populära diskussioner Visa alla (1)
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16 feb, 2016 @ 11:37
Bugs and stuff
风水 gleddez
67 kommentarer
Matlock_DK 19 dec, 2023 @ 6:07 
i hope it comes for CS2
9al1na 21 mar, 2016 @ 9:22 
NICE MAP! Please check out my skin! Thanks in advance! http://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=461390137
The Outsider 27 feb, 2016 @ 1:00 
REALLY nice MAP GooD JoB!=D
Подшлычник 20 feb, 2016 @ 8:19 
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★☺ Hi everyone! Please help progress new cool game in GREENLIGHT! ★☺
:steamhappy: http://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=584533935 :steamhappy:
★☺ Please! I really need this votes! Good luck! ★☺
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★☺ Ребят, помогите продвинуться новой крутой игре в GREENLIGHT! ★☺
:steamhappy: http://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=584533935 :steamhappy:
★☺ Пожалуйста! Очень нужны голоса вверх и позитивные комментарии. Всем добра! ★☺
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kaka-  [skapare] 17 feb, 2016 @ 11:46 
Thanks for all feedback! I will start making changes and come back with a new version fairly soon I hope : )
Sl1ck 16 feb, 2016 @ 21:00 
Pros:
When the B split works, it really works, love how that middle tunnel situation works.

Planting under B in the tunnel is RAD.

The paths that lead in/out of middle are great.

The walls that are angled specifically to allow running and flashing are brilliant. A long specifically.
Sl1ck 16 feb, 2016 @ 21:00 
First Cons:
T's get to A too fast, too many rounds were lost to an A rush.

T's get to B too slow. B Long for terrorists does not have enough varied cover. The CT rock can actually be seen over so it accomplishes nothing in terms of being an obstacle. My suggestion to make the site more balanced would be to add some terrain or prop that adds elevation and cover at the same time.

CT mid needs to have a wider berth for holding different angles both as a rifler and an awper. This change, additionally punishes any rotating CT's and adds more of a role for lurking as a T.

A site in itself is sort of bland. I don't know if extra props or different textures are needed.

B site on top is cluttered. Making the boxes in the middle of site thinner and raising a wall would be nice.

A big community complaint is the models blend too much with the backgrounds. It came up once or twice, but that's not the primary concern to fix first.
Torsken (ง'-')ง 16 feb, 2016 @ 19:15 
It is a very detailed map and good looking. First, teh B-site needs more cover for CT towrds the rocks so they can hold it easier. Second, the "mid" had way to many hidingspots and spots where you could boost out of the map to get advantage of seetrough textures (Ony one way bangable). Hope to see this map updated soon, ;)
suff3r 16 feb, 2016 @ 4:25 
very detailed map, but it defenitly needs mechanical work, mid is just like crazy i feel like the potential b spilts through mid could be over powered and as dyer said below the elevations on a are ridiculous the t's can get to the crate way before the cts are able to lay smokes down to prevent a hard push, also to many hiding spots, youll figure it out!
Dyer 16 feb, 2016 @ 3:34 
pretty fun map, ended up playing A site on ct, found it a bit difficult to defend because t's could peek from 2 elevations, but maybe im just not playing it right