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Summit (Demolition)
   
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Game Mode: Deathmatch, Demolition
Tags: Map
Tags: Arms Race
File Size
Posted
Updated
4.801 MB
4 Feb, 2016 @ 4:49am
12 Feb, 2016 @ 5:16pm
3 Change Notes ( view )

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Summit (Demolition)

Description
After CT's succesfully defended the towers contruction from a group of terrorist they decided to stay around for the final push of contruction. However unknown the them a second wave of terrorist have reached the summit and will do whatever they can to finall



5 Comments
EllebMagic 23 Feb, 2016 @ 3:56am 
First of all: Awesome map! Seems and plays like a little version of Vertigo, but in Demolition-mode it works out just fine.
It's a very fast map (T's can be at the site in 4-5 seconds, CT's follow in a few additional seconds).
No real bugs or get-stuck-spots in Demolition-mode, but if you fall down the building with the bomb, the bomb is lost! (Can this maybe fixed? So that the bomb 'spawns' at the edge of the building?)

In Deathmatch however there is one major problem: There are spawn points in the infrastructure of the map, where you can't get out (except killing yourself by jumping off the building).
CuttyDunt  [author] 12 Feb, 2016 @ 5:19pm 
Update -
Layout changes
Added doors to the toilets (ENJOY YOUR DAMN DOORS /s)
Clipping added
Bombsite Adjusted

Thank you for suggestions, keep them coming.

To do:
Further Clipping
Unable to retrive bomb in certain areas
Possible lighting change depending on further feedback

PS. Good Luck Skratch!
SkratchPost 11 Feb, 2016 @ 4:42pm 
Hey!I'm impressed people can do this kind of work in just 13 days.The map,for it's concept,is very well detailed for the time constraint.For its layout,it's an enjoyable map for the Arms Race mode and not too bad for Demolition.I have some small suggestions...

-Replace fortification props near bombsite with a brick wall.
-Heighten walls around the map to eliminate cheap and hard to see spots.
-Tinker with blue lighting,maybe?
-Look into some issues of invisible walls in CT Ladder.
-Change the positioning of the bombsite decal.

Still,I'm impressed.For it's detailing,you knocked it out of the park.I joined the same competition and I might need to step up my game because of being against something as beutiful as this.Good luck in the competition!
CuttyDunt  [author] 8 Feb, 2016 @ 9:33am 
@Geldmedov The description I put on it was basically saying this is a sequel map to Vertigo. I must admit I did do a large portion in a short time, so the smaller details such as the toilets etc can be and will be adjusted. I'll try and incorparate the sides into it a bit more. Thank you for your contructive feedback (excuse the pun)
vuo 6 Feb, 2016 @ 11:06am 
I'm getting serious de_vertigo vibes from this map. The 3d skybox looks borrowed from it too. Nonetheless, it looks like a fun little "lite" version fit for Demolition. A quick and fun shooting gallery if you can actually manage to play it with a few friends. My only complaints would be the inability to enter the toilets and the large bits of space that goes unused on the sides. Other than that, it's quite visually pleasing and seems like it'd be fun to play. Great work.