RimWorld

RimWorld

5,875 ratings
Defensive Positions
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
946.579 KB
10 Sep, 2016 @ 7:12am
5 May, 2024 @ 8:56am
28 Change Notes ( view )

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Defensive Positions

Description
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle.

Contains Basic and Advanced mode- Advanced allows to save up to 4 defensive positions per colonist. Great for multiple base entrances and fall-back lines of defense.

Can be safely added to existing games.

Notice: The HugsLib library mod must also be installed. Make sure both are enabled in the Mods menu and HugsLib is loaded first.

The in-game description contains a brief guide. To get more info, discuss features or provide feedback, please visit the official forum thread:
https://ludeon.com/forums/index.php?topic=25535

Hope you enjoy.

The B19 version is still available, and can be found here: Defensive Positions (B19)

My other mods: HugsLib · Allow Tool · Map Reroll · Remote Tech
Popular Discussions View All (3)
2
1 Nov, 2022 @ 11:45pm
Is this compatible with 1.4 and Biotech?
iSmileGames
5
30 Jul, 2018 @ 7:00am
What does it mean by 'squads?'
Jet
0
18 Sep, 2021 @ 5:37am
Please Update for the Multiplayer 1.3 testbuild
Saschahi
513 Comments
Peers 6 Jun @ 9:14am 
The defensive positions reset after you reopen the game, this is prob already known
ED-9527 1 Jan @ 8:49am 
For some reason, sometimes pressing the shortcut key T will show the cleared Colonizer defense position. You need to re-enter the game to get back to normal
Max 25 Nov, 2024 @ 11:17am 
@payaso
I think it's something about the shift key assignment.
payaso 20 Jul, 2024 @ 10:49am 
[HugsLib][warn] Missing enum setting labels for enum DefensivePositions.DefensivePositionsManager+ShiftKeyMode

whats this mean?how to fix?
PLE help me:mlrem3:
Courier 18 Jul, 2024 @ 6:15am 
@Forsaken Foreskin
maybe you are looking for AAAA, that mod has allow area control
Johnathon Chinhead 19 Jun, 2024 @ 10:42pm 
does this work for animals to? im looking for a mod that makes it easier to have animals go to a safe spot during raids
Zerotheliger 18 Jun, 2024 @ 2:05pm 
does this work without hugslib?
Symbolic  [author] 26 May, 2024 @ 1:09pm 
@ PTK-
Mechs and ghouls should now be usable.
Symbolic  [author] 26 May, 2024 @ 1:07pm 
@PickleBurg
Yes! Happens automatically if the position is on the interaction point of the turret.

@shiverczar
Try the hotkeys for even more convenience. Numpad zero drafts and sends everyone who has a position saved, multiple presses select presets. Numpad divide undrafts everyone after battle.

@someonesneaky
Looks like the hotkey ignores ghouls, but they seem to work fine when clicking the button. Nice catch!
someonesneaky 11 May, 2024 @ 3:18am 
Don't know if anyone's mentioned it yet or not, but for some reason, ghouls will not obey defensive positions. It'll save them, and when I hit the button, the shield icon flashes in the area where they should go. But they don't draft, and if I manually draft them, they aren't sent to the spot.