Garry's Mod

Garry's Mod

TTT_Nuclear_Power_V4
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更新于:2017 年 11 月 15 日 下午 3:50

Version 4 Fix Changelog (11/15/2017)

- Fixed a crash issue. This was occurring due to a bug with TTT's code. I discussed this with TTT's creator Bad King Urgrain, and the bug itself will be fixed in the next version of Gmod. However, I have fixed the bug immediately in my map.
- Removed a few unneccesary things left over from map development.
- Fixed a few console errors.

更新于:2017 年 11 月 11 日 下午 5:23

Full Changelog

Version 4 Changelog (11/11/2017)

- Many aesthetic improvements
- Fully optimized the map (no more lag or crash issues!)
- Reduced filesize of the map while adding more content
- Implemented “sandbox mode”. The map detects whether in TTT or Sandbox and has mechanics in Sandbox to reset the reactor meltdown, enter traitor areas, and use traitor traps
- Revamped the look of the reactor core
- Removed the grate inside the reactor (Thank you Dr. Freeman for the suggestion)
- Fixed a few leftover bugs and map exploits
- In wastewater area, made the middle walkway lower and outer walkways higher so the shortest way through is the most dangerous. (Thank you El Grewzo and Mattrius for the suggestion)
- Added more ambient sounds and updated soundscapes (got a bug fixed with garry’s mod as well)
- Added more spawnpoints - increased from 32 to 46 spawnpoints
- Fixed a bug where the main entrance door could kill you
- Added fidget spinners (wait what?)
- Added a few more easter eggs (let’s see how long it takes for you to discover them :)

Version 3 Changelog (5/17/2016)

- Added a teleporter system to make it easier to move around the map
- Added a reactor meltdown event when the traitors win
- Added a vault area which opens by keycode
- Added a traitor objective for melting down the reactor and killing all of the innocents
- Added a front desk office and nearby breakroom/teleporter hub
- Added proper lighting to the entire map
- Added other new traitor traps
-> Teleporters can be rigged by traitors to malfunction (Costs a credit, can be used once per teleporter, resets if not used after 60 seconds)
-> Traitors can flood the lower walkways in the toxic waste room
-> In the reactor control room, traitors can weaken a section of floor so that it breaks if someone walks over it
- Attributed kills for the reactor trap to the traitor who pressed the button
- Fixed the elevators from getting stuck (for good this time)
- Fixed exploiting the reactor trap to survive
- Fixed other map exploits
- Removed AI nodes due to server crashing under rare circumstances (this is a TTT map after all)
- Improved map geometry
- Added ambient sounds all over the map
- Heavily detailed the map
- Added blinking red alarm lights for reactor meltdown or when the reactor trap has been activated
- Revamped the traitor tester
- Added a scrolling sign above the main entrance
- Added an automated barrel sorting area

Beta 2 Changelog (4/20/2013)

- You may now break out of the elevator
- Elevator shafts are playable, with ventilation ducts leading to the main areas
- Made the sewer pipes easier to crawl through
- Spread out the spawnpoints to prevent crowding
- Other random bugfixes and improvements