ARK: Survival Evolved

ARK: Survival Evolved

Simple Spawners
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Update: 23 Nov, 2020 @ 11:35am

- No Fly Zone has been changed to "Prevention Zone" which has options to prevent the following within the zone: Flying, Grappling Hooks, Cryopod Deployment, Damage to Structures, PvP Damage to Players/Creatures.
- New UI for No Build Zone, Radiation Zone, & Prevention Zone; and you can now change their settings through the Simple Spawners Map.
- The No Build Zone, Radiation Zone, & Prevention Zone now use rectangular areas.
- Reworked the No Build Zone.
- You can now add multiple Creature Blueprints to the Creature Spawner at one time, Put a ";" (without the quotes) between each Blueprint.
- Using Avoid Player Structures on the Resource Spawner and Creature Spawners will now avoid spawning near players as well.
- Allowed Land dinos to spawn within water biomes (Megachelon included)
- Simple Spawners Treasure Chest no longer requires Ragnarok to be installed (oops).
- Added new mode to the Simple Spawners Gun, Copy Mode, and removed the G hotkeys.
- Temporary fix for Insect Egg spawns in the Nest until devkit is updated.
- Made a few adjustments.
- Fixed several bugs.

Update: 28 Sep, 2020 @ 6:28pm

- Fixed UI freezing issue.
- Fixed Spawners not showing up in Map UI.
- Fixed Spawners that stopped respawning.
- 0x0x0 spawn volume size now works.
- Fixed Overspawning issue if you had vanilla dinos manually added to a spawner.
- Fixed some nest bugs.
- Fixed various minor bugs.
- Added a Max # of Creatures option to the Creature Spawner.
- The first 17/20 characters of a spawner's description will be shown next to the name of the spawner in the Simple Spawner Map menu list.
- Added a new resource: Metal Rock with Gold Nuggets (PrimalItemResource_GoldNugget_SS_C) (Blueprint'/Game/Mods/SimpleSpawners/ResourceSpawns/Assets/PrimalItemResource_GoldNugget_SS.PrimalItemResource_GoldNugget_SS')
- Added new command to reset Simple Spawners (nearly the same effect as restarting the server): admincheat scriptcommand resetsimplespawners

Update: 24 Sep, 2020 @ 4:29pm

- Fixed crash.
- Fixed Nest's baby issue.

Update: 24 Sep, 2020 @ 7:38am

- Combined all the different creature spawners into one Creature Spawner.
- All old creature spawners will automatically be converted to the new and improved Creature Spawner shortly after game starts up.
- Overhauled spawn mechanics including adding the ability to adjust spawn weights between selected creatures.
- Combined Underwater Nest into the Simple Spawners Nest and added several new options to the Simple Spawners Nest, including: spawning babies not just eggs, forcing egg/baby spawn even with no parent dinos nearby, choosing the level of the eggs/babies spawned, and... creatures will be angry if you disturb their nest!
- Added Genesis: Part 1 creatures (Yes, the Astrocetus spawns correctly)
- Added several new resources and variations to the Resource Spawner
- Added several new features to the Creature Spawner such as spawning custom colored creatures and global spawning within biomes of your choice.
- Changed the Creatures Spawner, Loot Spawner, and Resource Spawner from a spherical spawn area to an adjustable rectangular LxWxH volume.
- Creatures will now be more likely to return to the spawn volume if Allow Roaming is not checked.
- Added to the resource spawner: global spawning option to spawn in biomes of your choice.
- Added option to spawn creatures, or loots during certain in-game hours.
- Added the option to spawn loots from the Summoner structure.
- Added a Simple Spawners Treasure Chest to the loot spawner and Summoner, the loot contents can be changed like any other beacon or loot crate (Class name: SupplyCrate_Chest_Treasure_SS_C) and the required level to open it can be changed by an GameUserSettings.ini setting
[simplespawners]
ChestLevel=1 (any number from 1 to 9999)
- Made a LOT of minor changes to a lot of things in the mod.
- The -preventhibernation launch option is no longer required for single player, you may still have a few issues with overspawns here and there though. (Make sure to do a destroywilddinos command then immediately exit game before you remove that launch option)
- Reworked the resources spawned by the Resource Spawner.
- Fixed several minor bugs.
- Rewrote spawn interval mechanic and several other things to reduce resource overhead.
- Reduced mod size from 108MB to 49MB by removing some things, including the unneeded disguise feature since only admins can see spawners.
- For other modders: All creatures spawned by this mod are added to an unmanaged actor list with the tag: ssdinos

Special thanks to LeGustaVinho and Brems for helping with the testing.
And thanks to Wildcard for the sponsorship!

Update: 17 Feb, 2020 @ 8:49pm

- NEW: You can now backup all Simple Spawners structures and restore them, in case you want to do a wipe without losing all the spawners, and other situations. The save file is called SimpleSpawnersBackup.
- NEW: Event Colored spawns should work now.
- Allow Roaming is now working as intended.
- OSD and Element node respawns should be fixed.
- Fixed Resources bugging out upon server restart.
- Added Deinonychus to Special Spawner.
- Added Deino style nest to the Simple Spawners Nest.
- Parents of the egg in the nest should guard it better.
- Fixed Nest not remembering manually selected dinos.
- Nest is no longer visible to players without the Simple Spawners admin buff if it is empty.
- The items required to Summon with the Creature Summoner are now pulled from the Structure's inventory instantly.
- The Creature Summoner now has the option to summon claimable baby creatures.
- Dino despawn time can now be set longer than the respawn time.
- Players without the Simple Spawners admin buff now cannot see descriptions set on spawners.
- Dino spawners now have option to avoid spawning near player structures.
- Doeds can now harvest sand from the Sandy Rock resource.
- Fixed a bunch of minor bugs.

Update: 3 Jul, 2019 @ 11:07pm

- Fixed issue where No Fly Zone would not remove the buff from flyers.
- OSDs and Element Nodes that are currently active will no longer be despawned unless manually destroyed at spawner.

Update: 29 Jun, 2019 @ 8:59pm

- NEW: No Fly Zone, prevents players from flying in an area (has option to allow tek suit flight or rock drakes).
- Added Deinonychus to Base Spawner
- Added Chalk & Ice Golems to Special Spawner.
- You now have the ability to change the spawn radius bubble's color!
- Fixed Rockwell's spawn position when spawned by the Summoner.
- Added 10 second charge up time when using the Summoner.

Update: 19 Jun, 2019 @ 9:02pm

- Added x0 spawn radius option to all spawners to allow exact placement of spawns.
- Added global spawning option to the Creature Summoner.
- Creature Summoner will now properly save creatures when server is restarted.
- Increased respawn reliability.
- Nests are now more efficient on server performance.
- Fixed global water spawns from spawning too close to the surface.
- Various small bug fixes.

Update: 17 Jun, 2019 @ 4:58am

- NEW: Creature Summoner, players can now exchange items in order to summon creatures that an admin has set up.
- The SetAdminIcon Setting is no longer needed.
- Spawners no longer have collision.
- Loot Spawner now has option to avoid spawns near player structures.
- Minor changes to various things.

Update: 15 May, 2019 @ 6:12am

- Added Aberrant Direbear to Aberration Spawner.
- Fixed some issues with the OSDs and Element Veins.
- Increased the spawn limit of the spawners, global spawn setting enabled allows for up to 500 creatures.
- Added small delay between each spawn in order to reduce lag spikes during a spawn.
- Added option to remove the Simple Spawners buff, use the command: admincheat scriptcommand removessbuff