Counter-Strike 2

Counter-Strike 2

Icarus
Showing 1-10 of 10 entries
Update: 16 Jan, 2021 @ 11:17pm

- Improving visibility overall with more lights, more ambient light and brighter or more colorful textures.

- Replaced lowcower with rail at B site, CT entrance.

- Fixed coli issue with pipes in secret.

- Remade outside stairs at T spawn and B as prop versions.

Update: 6 Jan, 2021 @ 12:21am

- Changed lobby desk to have lower cover to the front of the main entrance.

- Moved and slightly enlarged the entrance sign to block sightlines.

- Improved van clipping.

- Small visual tweaks to lobby.

Update: 3 Jan, 2021 @ 11:49pm

- Added cover to lobby desk for safer plant.

- Raised lowcover for Ts at Lobby entrance + removed bench for better cover.

- Removed CT camp spots at A entrance and at B entrance right side.

- Improved visibility at B back wall.

- Slightly lowered low cover at secret and b site.

Update: 31 Dec, 2020 @ 12:38am

- Added grenade options at A entrance, A long and mid to A to give T's more play.

- Added SWAT van infront of A entrance to give Ts a way to get to A long without being spotted from A (spot near mid).

- Changed CT default skin to SWAT.

- Added wood panel at B entrance to block mid CT LOS of Ts going into secret.

- Added shelf to jump up from mid to CT spawn without boost to give Ts more play if they break through mid.

- Updated radar.

Update: 29 Dec, 2020 @ 2:30am

- Removed collision from lobby rail and staircase rails.

- Slightly raised the lobby desk for safer bombplant.

- Added open window in lobby to block LOS from A-Heaven into mid.

- Split mid inner walls into more segments for better lighting and reworked collision.

- Minor art and lighting tweaks in mid.

- Small optimizations and coli reductions.

Update: 20 Dec, 2020 @ 11:52pm

- Red door now makes sounds again.

- Improved visibility in a few spots.

- Fixed coli issues around tables, trees and signs.

Update: 12 Dec, 2020 @ 3:20pm

- Fixed railing coli, improved visibility, performance, cubemaps.

- tweaked some materials with bad or missing normals.

- Replaced custom stones with stock versions.

- Tweaked lighting and post.

- Upgraded to TAR autoradar.

Update: 28 Feb, 2018 @ 11:55am

v1.02 changelog:

- Fixed missing envmaps

Update: 26 Feb, 2018 @ 4:25pm

v1.01 changelog:

CT models are now GSG-9

T models are now Anarchists

Radar now supports 2 floor heights
(affects catwalk, heaven and toxic)

Changed upper wall at Squaky to prevent standing on door.

Changed physics settings on monitors and keyboards to only react to bullets and not player collision.

Fixed issues with player collision/boosts and bomb getting stuck in weird places.

Made stairwell floor area brighter and added a few lamps.

Update: 19 Feb, 2018 @ 8:56am