Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
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Update: 7 dec 2022 om 17:55

1.7.30.0

Changes
  • Tooltip delaying is canceled if right click is pressed, to avoid tooltips popping up over the context menu.
  • Enabled the Mod Settings menu in the main menu options (experimental).
  • Fixed various typos/oversights.
  • Fixed 'has been read' states for books being reset when loading a save.
  • Fixed world tooltips not displaying the custom weapon type for Weapon Expansion.
  • Added a safeguard for Weapon Expansion uniques to make sure they go to their default owners (Slane Frostdyne fix).
  • Skipped identifying items if the game isn't running yet (minor red text in the console).
  • Fixed UUID being empty in LeaderLib_UUIDHelper.json.
  • Added new 'Combat' options:
    • Pulling Sneaking/Invisible Charcters Into Combat
    • Monitor Party Range - This is an experimental feature that will try and pull party members into combat as they get near it, instead of only pulling them into combat when the combat begins.
  • API Changes:
    • Permanent statuses for objects and stats that no longer exist are now removed from PersistentVars.
    • Fixed Skill not being a string in Events.ForceMoveFinished.
    • GameHelpers.Damage.ApplySkillDamge now calls HitOverrides.ComputeCharacterHit if enabled, which means resistance penetration events should work.
    • Fixed projectile/explode related helpers not working if target is a string.
    • Fixed the Damage amount in HitData not being recalculated correctly when adding more damage.
    • Fix an issue where starting an object timer, while one is finishing, prevented the next timer callback.
    • Added support for a 'BasicAttack' placeholder in text.
    • Added new helpers:
      GameHelpers.Audio.PlayExternalSound GameHelpers.Character.IsActiveTurn GameHelpers.Client.TryGetCursorCharacter GameHelpers.Ext.IsObjectType GameHelpers.GetObjectFromHandle GameHelpers.Item.IsConsumable GameHelpers.Math.ExtendPositionWithDirectionalVector GameHelpers.Math.GetOuterDistance GameHelpers.Math.GetRelativeAngle GameHelpers.Net.Subscribe GameHelpers.Skill.AddCooldown GameHelpers.Skill.GetCooldown GameHelpers.Tooltip.CalculateEquippedWeaponDamageText GameHelpers.Utils.SetPlayerCameraPosition GameHelpers.Utils.SetPlayerCustomData"

Update: 8 nov 2022 om 17:01

1.7.29.1

Changes
  • Fixed an issue preventing status listeners from working if lua is reset.
  • Fixed an issue preventing Weapon Expansion treasure table tweaks from working correctly. Hand Crossbows should now show up as random loot.

Update: 8 nov 2022 om 13:22

1.7.29.0

Changes
  • Made it possible to override Data.txt entries by using 'ExtraData' for the stat ID in LeaderLib_StatChanges.json.
  • Fixed some minor errors in v58 of the extender.
  • Added Input.Subscribe.RawInput, which can block the next UI input if e.Handled is true.

Update: 28 okt 2022 om 9:33

Reworked "CTRL + Spacebar" for toggling chaining/unchaining to use raw input instead of the "Toggle GM Shroud" keybind.

Update: 28 okt 2022 om 9:16

Fixed the "shift" key not being detected correctly when expanding tooltips.

Update: 28 okt 2022 om 9:05

1.7.28.0

Changes
  • Fixed the 'World Tooltips for All Items' global option making some items unstackable, due to the tooltip mode not being set in the item's base template.
  • Added raw input support for tooltip expanding (pressing the shift key expands tooltips, regardless of key bindings).
  • Fixed an error with surface tooltips in GM mode.
  • Added GameHelpers.Client.GetLocalPlayers, to support getting both client players in splitscreen mode.

Update: 13 okt 2022 om 6:46

Added additional text to the in-game changelog in the journal.

Update: 13 okt 2022 om 6:32

1.7.27.0

Changes
  • Mod Settings Additions:
    • Fixed the LeaderLib settings categories missing from the menu.
    • Added an option to hide Old Man Lothar (the LeaderLib trader).
    • Added options for enabling/disabling whether certain QoL skills get added automatically (chain/unchain all and mod menu skill).
  • Made tooltips skip displaying if the tooltip's target is from "Divinity: Original Sin 2", unless that option is enabled in the Gameplay tooltip settings (Show Base Mod Source).
  • Fixed a few read-only properties being unnecessarily written.

Update: 2 okt 2022 om 15:14

Update: 2 okt 2022 om 15:11

1.7.26.8

Changes
  • Sliders in the Mod Settings menu now default to a more reasonable upper limit if no value is set.
  • Fixed an error with certain tooltips in GM mode.
  • Fixed an error when retrieving a mod in the load order fails with the extender. Not sure why this can happen.
  • Fixed an issue where permanent statuses weren't ignored by the Buff Status Preservation option, resulting in them being removed when your turn ends in combat.

Weapon Expansion Changes
  • Fixed an issue with Balrin's Throwing Axe not being removed when thrown.
  • Fixed the quantity of loot in the Strange Machine.
  • Added a name for 'LLWEAPONEX_DEMON_GAUNTLET_BONUS_CRIT_DisplayName'.
  • Increased Battle Book base damage by 8%.
  • Fixed certain unique items using the wrong attribute name when increasing resistance values.