Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
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Update: 17 Sep, 2019 @ 8:58am

1.2.9.3

Changes
  • Fix for GUIDSTRING-related casting issues.
  • Added a query for IsDying/IsDead (LeaderLib_Helper_QRY_CharacterIsDeadOrDying).
  • Added more Weapon Expansion icons (preparing for release soon ™).

Update: 13 Sep, 2019 @ 9:03pm

Update: 13 Sep, 2019 @ 8:26pm

Update: 7 Sep, 2019 @ 4:02pm

1.2.9.0

Changes

Force (Push) Helpers
  • New statuses for pushing things around with Force.
    They apply LEADERLIB_FORCE_APPLIED on hit, and are resisted by the LEADERLIB_FORCE_IMMUNE status, or the LeaderLib_ForceImmune tag.
    (LEADERLIB_FORCE_PUSH1 to LEADERLIB_FORCE_PUSH20)

  • New helper for pushing things with Force instantly:
    LeaderLib_Force_Apply((GUIDSTRING)_Source, (GUIDSTRING)_Target, (INTEGER)_Distance)
    Note: Force applied in this way has some post-push logic to make sure things don't get knocked out of bounds.

Misc:
  • New math clamp helper for clamping an integer between a minimum and maximum number.
  • The "leaderlib_addtreasure" ReCon commmand now takes optional parameters.
  • Small optimizations to older code (initial iterator database creation).

Update: 7 Sep, 2019 @ 4:01pm

Update: 24 Aug, 2019 @ 1:13pm

1.2.7.0

Changes
  • Crimes created by skill dummies should now be redirected to the source.
  • Added a helper event for unequipping an item.
  • Added a helper for flipping a global flag between enabled/disabled.
  • Added a helper event for sending an item to a character's inventory.
  • Added a helper for checking an item's rune slots.

Update: 18 Aug, 2019 @ 6:44am

Update: 16 Aug, 2019 @ 11:44am

Update: 12 Aug, 2019 @ 8:08am

1.2.3.0

Item Auto-Leveling
  • Tweak to the rules for leveling items with the LeaderLib_AutoLevel tag. Spamming level-ups should have the item level correctly now.

Shapeshifting
  • Added two new rings that allows you to shapeshift between all races, genders, and undead versions instantly (LOOT_LeaderLib_Ring_Shapeshifter and LOOT_LeaderLib_Debug_Ring_TestingStats for a version with stats). Currently, these rings have to be spawned manually, as they're intended use is for mod authors or GMs who want to test all 16 player characters.

Update: 4 Aug, 2019 @ 2:36pm