Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
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Mis à jour le : 23 juil. 2021 à 18h58

1.7.16.4

Fixes
  • Fixed the crash that can occur when a LeaveAction projectile is created with no source (Weapon Expansion Omnibolt lightning when attacking an object).
  • Fixed a typo in the "SafeForce" override test.
  • Fixed a typo in status source saving.
  • Added a safeguard for mods using GameHelpers.Hit.Succeeded but passing in a "HitStatus".

Mis à jour le : 23 juil. 2021 à 18h55

Mis à jour le : 21 juil. 2021 à 15h41

1.7.16.3

Changes
  • Added some conditional checks to the characterSheet override, to skip enabling it if a mod isn't using it.
  • Added support for using the Skip Tutorial feature to go past Fort Joy (added missing trigger destinations).
  • Skip Tutorial leveling uses the regular level up method again, which should help for the weird point desync.

Mis à jour le : 13 juil. 2021 à 10h06

Quick fix for a weird level/sheet issue when leveling up after skipping the tutorial.

Mis à jour le : 12 juil. 2021 à 11h00

1.7.16.2

Changes
  • Fixed Divine Talents not being visible when it's actually enabled.

Mis à jour le : 9 juil. 2021 à 16h44

1.7.16.1

Changes
  • Fixed the divine talent enabler option not adding the talents.
  • Removed a leftover print in certain right clicking contexts (only visible in the extender console window).

Mis à jour le : 7 juil. 2021 à 18h45

Small tweak to display the weapon scaling text if the attribute requirement is 0.

Mis à jour le : 7 juil. 2021 à 18h40

1.7.16.0

Changes
  • Fixed attribute requirement values not displaying for armor, and in some cases, "Scales With" text not displaying on weapons. Make sure you enable "Always Display Weapon Scaling Text" if you want this text to always be visible for weapons that have a requirement greater than 0 (normally it's only visible if the weapon's attribute requirement is 0).
    [i.imgur.com]

Mis à jour le : 5 juil. 2021 à 16h25

1.7.15.0

Changes
  • Fixed totems getting more AP when modifying NPC AP settings.
  • Fixed a few typos in a couple of helpers.
  • Added a WIP workaround for racial talents displaying for all races. This is a side effect of enabling the Extra Stats pane, as Larian then adds all talents to the character sheet talent array when the UI is updating. This will be fixed across all UIs in an upcoming character sheet / character creation UI overhaul (controllers too).
  • When a GM is possessing a character, the UI/custom stats system should now treat them like a regular player.

Mis à jour le : 20 juin 2021 à 5h36

1.7.14.15

Changes
  • Fixed a few types in various helper functions.
  • Simplified StatusHitEnter listener / data setup.
  • Added support for unregistered custom stats (stats created outside of a json file).
  • The GM's current character is now include in GameHelpers.Character.GetPlayers.

Extra Stats API Changes
  • Added support for unregistered custom stats (stats created outside of a json file). They will now work with point changed listeners, and tooltips when the game doesn't fulfill custom stat tooltips.
  • Categories can be sorted now with SortValue and SortName.
  • The Misc category will now always be at the very bottom (unsorted/uncategorized stats).
  • Fixed listeners not firing in some cases on the server when an NPC's extra stats change (GM mode).