Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
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Aggiornamento: 12 ago 2020, 13:51

Renamed MeleeSpellBackstabMinDistance to MeleeSpellBackstabMaxDistance for clarity.

Aggiornamento: 12 ago 2020, 13:40

1.6.24.1
  • Added "AllowTwoHandedWeapons" to the BackstabSettings (defaults to false), to prevent or allow backstabbing with two-handed melee weapons.

Aggiornamento: 12 ago 2020, 13:24

Quick tweak to default the Player BackstabSettings Enabled option to false (may have balance considerations, so this should be enabled manually by the host player).

Aggiornamento: 12 ago 2020, 13:11

1.6.24.0
Backstabber Talent
[i.imgur.com]
New backstab settings were added to LeaderLib_GameSettings.json, and a new Backstabber talent is available if these settings are enabled (enabled by default).

The settings file will be regenerated once you get in-game.
DocumentsLarian StudiosDivinity Original Sin 2 Definitive EditionOsiris DataLeaderLib_GameSettings.json
Example default settings:
{ "Settings" : { "BackstabSettings" : { "AllowTwoHandedWeapons" : false, "MeleeSpellBackstabMaxDistance" : 2.5, "NPC" : { "Enabled" : true, "MeleeOnly" : true, "SpellsCanBackstab" : false, "TalentRequired" : true }, "Player" : { "Enabled" : true, "MeleeOnly" : true, "SpellsCanBackstab" : false, "TalentRequired" : true } }, "EnableDeveloperTests" : false, "MaxAP" : -1, "MaxAPGroup" : "Player", "StarterTierSkillOverrides" : false, "Version" : 370671616 } }
Options:
  • CanBackstabWithTwoHandedWeapon
    Allows/prevents backstabbing with twohanded melee weapons (default: false).
  • MeleeSpellBackstabMaxDistance
    If "SpellsCanBackstab" and "MeleeOnly" is set, you must be within this distance to backstab.
  • Enabled
    Enables/disable backstab settings for the target group.
  • MeleeOnly
    Restricted backstabbing to only melee weapons or spells within MeleeSpellBackstabMaxDistance (if SpellsCanBackstab is enabled).
  • SpellsCanBackstab
    Allows spells to backstab. Probably super imbalanced. If MeleeOnly is enabled, the distance between the attacker and target is compared with MeleeSpellBackstabMaxDistance to see if the spell can backstab.
  • TalentRequired
    If enables, the character must have the Backstabber talent before they can backstab with any of the above settings.

The Backstabber talent will appear in Character Creation and the Character Sheet:
[i.imgur.com]

Backstabbing with other weapons (the gun only works since MeleeOnly is false):
[gfycat.com]

Spell backstabbing (with MeleeOnly enables):
[gfycat.com]

Misc Changes
  • Added some error handling / safety checks for when LeaderLib attempts to load GameSettings.
  • A "GameFixes" script will be active if the extender is available, which prevents some crashes in the game (Madness being applied to items, and DAMAGE_ON_MOVE statuses being applied to items).
  • The "RacialTalentsDisplayFix" is now enabled by default. This allows you to see racial talents on races not meant for them in the character sheet / character creation (Undead on non-Undead races for instance).

    Aggiornamento: 12 ago 2020, 13:07

    Aggiornamento: 12 ago 2020, 12:44

    Aggiornamento: 11 ago 2020, 16:06

    1.6.23.1
    Changes
    • Quick fix for older global settings not being saved to the global settings file.
    • Added a get distance Lua function (GameHelpers.Math.GetDistance) for getting the distance between 2 Vector3 points.
    • Added a helper for recalculating skill damage (GameHelpers.Damage.CalculateSkillDamage) completely with hit simulation via Game.Math.

    Aggiornamento: 11 ago 2020, 5:38

    1.6.23.0
    Lua/Extender Feature Changes
    • Added a new event/listener for when a player delays their turn.
    • Added a new tag mod can use to make poison damage bypass poison resistance (i.e. make poison damage hurt the Undead).
    • Tweaked ApplyBonusWeaponStatuses check to skip checking engine statuses.

    Aggiornamento: 10 ago 2020, 13:58

    1.6.22.1
    Fixes
    • [Lua/Extender] Quick fix for enemies always dodging ranged attacks in some situations (happened only if you were using the Enemy Upgrade Overhaul beta[discord.gg] currently).

    Tweaks
    • [Lua/Extender] Skip skillbar helper logic if the character isn't a player.
    • [Lua/Extender] Two spots where LeaderLib checks a character's statuses now check if the status is an engine status, and skips the next bit of logic (these statuses don't have attributes like regular ones do).

    Aggiornamento: 10 ago 2020, 13:54