Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
357개 중 241~250개 표시 중
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업데이트: 2019년 12월 25일 @ 오후 7시 20분

1.5.5.0 (Part 2)

Changes
  • Small optimization to dialog redirection (skip redirecting if an Avatar is in the group of speakers).

업데이트: 2019년 12월 25일 @ 오후 6시 48분

1.5.5.0

Dialog Redirection
Tired of dialog starting with the closest party member, instead of your avatar? LeaderLib has a fix for that!

Located in the LeaderLib Game Settings, the host can enable "Dialog Redirection", which will redirect event-driven dialog to your avatar character, if an event tries to start dialog with an owned party member. Gawin and Elodi finally respect your party's hierarchy!

[i.imgur.com]
Enable Dialog Redirection via the LeaderLib Mod Menu -> LeaderLib Settings -> Game Settings.

[gfycat.com]

Misc Changes
  • Added a query for getting a random entry out of a LeaderLib dictionary.
  • Removed some deprecated databases.
  • Added new opt-in summoning events for mods to use (events for when a summon is summoned and dismissed).
  • Added icons for the .[/list][test-steamproxy.haloskins.io]

업데이트: 2019년 12월 24일 @ 오전 12시 07분

업데이트: 2019년 12월 21일 @ 오후 6시 18분

업데이트: 2019년 12월 18일 @ 오후 6시 48분

업데이트: 2019년 12월 10일 @ 오전 1시 02분

1.5.2.0

Changes
  • Tweaked dialog overriding system.
  • Renamed variable helpers, added an optional _Source parameter.
  • Added a global flag for OsiTools detection (LeaderLib_ExtenderIsActive).
  • Added helpers for adding/removing runes in specific slots.

업데이트: 2019년 12월 3일 @ 오전 10시 33분

1.5.0.0

Changes
  • Autosaves can now be automatically made when combat starts.
  • Typo fix for LeaderLib_Array_QRY_GetLastEntry.
  • Added a helper for printing LeaderLib arrays.
  • Added combat helper queries for checking if a player is in combat.
  • Added experimental Osi Extender integration (optional - does not do anything if the extender is not present)
    • All math helpers get the speed of the extender math functions (i.e. LeaderLib_Math_Sin is reduced to one call to NRD_Sin, greatly increasing speed and reducing the complexity of the rule).
    • String sorting functions optimized (whole script reduced to one line).
    • StringToVersion optimized with new lua code.
    • Added ReCon text events for running lua scripts.

업데이트: 2019년 12월 3일 @ 오전 10시 30분

업데이트: 2019년 11월 11일 @ 오후 1시 19분

1.3.2.0 - Additional

Changes
  • Added various (loopable) circle radius effects, for displaying AoE effects in skills or scripting.
    • LeaderLib_FX_AreaRadius_Decal_Circle_1m_Green_01
    • LeaderLib_FX_AreaRadius_Decal_Circle_1m_Green_Flashing_01
    • LeaderLib_FX_AreaRadius_Decal_Circle_1m_Red_01
    • LeaderLib_FX_AreaRadius_Decal_Circle_1m_Red_Flashing_01
      Note: If using with PlayScaledLoopEffectAtPosition, the actual displayed is half of the scale value. 8.0 scale = 4m, 16.0 scale = 8m. Why this function scales effects like this is unknown, as the circle scales correctly in effects played without the scaling query/call.

업데이트: 2019년 11월 11일 @ 오전 7시 58분

1.3.2.0

Changes
  • Tweaked the effects ReCon commands to use LeaderLib's newer "LeaderLib_Recon_QRY_GetParam" queries (allows optional parameters with default values).
  • Added all Weapon Expansion weapon type tags, for mod compatibility.
  • Added new helpers (LeaderLib_Helper_QRY_ItemIsEquippedInSlot, LeaderLib_Skills_CharacterUsedSkill procs).