Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
กำลังแสดง 221-230 จาก 357 รายการ
< 1 ... 21  22  23  24  25 ... 36 >
อัปเดต: 25 ม.ค. 2020 @ 12: 02pm

1.5.14.0

Changes
  • Added a distance check for dialog redirection if teleporting is disabled.
  • Specialty debug LeaderLib skills now are marked as "IsEnemySkill", making them be ignored by mods like "Total Skillbook Availability" (they no longer show up in Character Creation).

For Mod Authors:

Osiris API Changes
  • Added a new command (LeaderLog_Commands_SetSkillRequirement) that checks if a character has equipped weapon types, and sets the corresponding flags.

Lua API Changes
  • Added functions for getting a random number or random entry in a table.
  • Added a function for cloning an item.

อัปเดต: 18 ม.ค. 2020 @ 7: 49am

1.5.13.0

For Mod Authors:

Osiris API Changes
  • Added an aura system as a replacement/alternative to aura statuses.
  • Dynamic menus now support translated string keys.
  • Object toggle scripts now automatically deactivate when the level ends, if a non-global object was being tracked.

อัปเดต: 7 ม.ค. 2020 @ 2: 25pm

1.5.11.0

Osiris API Changes
  • Fixed object scripts not cancelling deactivation
  • Reworked LeaderLib_Helper_RefreshUI's ability to refresh skills if the extender is active.
  • Added all damage types to DB_LeaderLib_DamageTypes.

Lua API Changes
  • Added helpers for registering local functions or tables as global functions.
  • Added functions for redirecting damage and reducing damage.
  • Added all damage types to DB_LeaderLib_DamageTypes.

อัปเดต: 5 ม.ค. 2020 @ 7: 48pm

อัปเดต: 5 ม.ค. 2020 @ 10: 01am

1.5.10.1

Changes
  • Fix for the duplicate preset menu items after leaving Fort Joy (and in existing saves).
    Technically these were both the Act 1 and post-Act 1 default presets being present in the same menu.

อัปเดต: 5 ม.ค. 2020 @ 9: 56am

อัปเดต: 5 ม.ค. 2020 @ 7: 34am

1.5.10.0

Changes
  • Fix for the preset and registration menus not working in older saves.

อัปเดต: 4 ม.ค. 2020 @ 9: 04pm

1.5.9.3

Changes
  • Tiny update with a new charScript for mod authors to play around with: LeaderLib_IdleAnimation.charScript

อัปเดต: 3 ม.ค. 2020 @ 3: 35pm

1.5.9.2

Changes
  • Added a super-secret "LeaderLib_DebugModeEnabled" global flag that can be enabled in the global settings directly, for mods that want to test debug stuff live in-game.
  • Added new icons for the Green Necrofire and Purple Necrofire mods.

For Mod Authors

Changes
  • Added new Lua functions/tables:
    • LeaderLib_ModUpdater
      • A global table where the mod's UUID is the key, and the value is a function to call when the mod updates.
    • LeaderLib_DebugInitCalls
      • If the LeaderLib_DebugModeEnabled global flag is set, LeaderLib will call every function in this table, allowing mods to have debug functions without any story scripts.
    • LeaderLib_Ext_RegisterMod.
      • For Lua-based mod registration. My Green/Purple Necrofire mods use this to register to LeaderLib without any story scripts.
    • LeaderLib_Ext_VersionIsLessThan.
      • Lua-based function for parsing a version string, and seeing if it's less than a given version.

อัปเดต: 3 ม.ค. 2020 @ 3: 34pm