Divinity: Original Sin 2

Divinity: Original Sin 2

OdinCore - Mod Services
Viser 11–20 av 36 bidrag
< 1  2  3  4 >
Oppdatering: 1. okt. 2019 @ 12.26

Version 1.2.0
Implemented a new vendor toggle feature. Don't like the new overhaul vendors? Simply toggle them off using the Odinomicon.

Vendor Toggle:
Added a new Vendor Toggle feature, allowing you to disable unwanted skill vendors from my overhaul mods.

  • Trader inventory is retained if a vendor is toggled off and then re-added later on.
  • Only vendors added from my Overhaul mods are toggleable - Spectre and Umbra vendors cannot currently be toggled off.
  • By default, vendors are enabled on new saves.

Oppdatering: 22. aug. 2019 @ 5.03

Version 1.1.4
Patch to facilitate changes to 'brand' skills.

Oppdatering: 17. juni 2019 @ 4.11

Version 1.1.3
Minor improvement to The Odinomicon.

Other Improvements:

  • The Odinomicon is now only added once to each party character.
    • NOTE: On existing saves, you will need to save-reload-save once in order for subsequent reloads to not add a new book.

Oppdatering: 24. mai 2019 @ 11.39

Version 1.1.2.1
Minor bug fix.

Bug Fixes:

  • Fixed an issue where Enemy Skills settings were being reset on load.

Oppdatering: 21. mai 2019 @ 14.20

Reverted back to version 1.1.1 whilst I investigate a multiplayer crashing issue introduced by the latest patch. I suspect a fix will be ready in a couple of days.

Oppdatering: 20. mai 2019 @ 10.27

Version 1.1.2
Minor bug fix. Implemented the new Transfixed immunity status (Fearless) for my Necromancer Overhaul.

Bug Fixes:

  • Fixed an issue where Enemy Skills settings were being reset on load.

Oppdatering: 22. apr. 2019 @ 2.58

Version 1.1.1
Minor bugfix for some new statuses.

Bug Fixes:

  • Fixed an issue where some new statuses had stub names whilst hovering over them.

Oppdatering: 20. apr. 2019 @ 15.11

Version 1.1.0
New systems and an "Odinomicon"? Sign me up!

Enemy Skills:
Added a new Enemy Skills system, allowing for NPCs to use many skills from my various Overhaul mods.

  • Skills are added via scripting and do not cause incompatibilities with other character-changing mods.
  • This new feature can be toggled on or off via the new Odinomicon menu.
  • Certain mechanics, i.e. Conductive, have been scripted to assist the AI in using them correctly.
  • This feature is enabled by default on new saves.

Mod Settings - The Odinomicon:
Added a new item, The Odinomicon, allowing you to configure new and upcoming mod features. The item summons Odinblade's Illusion, who will guide you through settings (as well as some other surprises!).
  • The item is added to all characters in both new and existing saves.
  • The Odinomicon is considered a Story Item, and cannot be sold.
  • Odinblade's Illusion cannot be summoned if the character is in combat.

Oppdatering: 19. apr. 2019 @ 15.23

Version 1.0.8
Full implementation and release of my new Necromancer Overhaul mod.

Oppdatering: 19. apr. 2019 @ 15.22

Version 1.0.7.1
Minor update to prepare for future releases.