Divinity: Original Sin 2

Divinity: Original Sin 2

Airy - Broodlord DE
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Mis à jour le : 31 déc. 2021 à 19h17

New Year’s Patch.
- Four new spells:
Broodlord: Sourceheart
- Summon Sourcespire
- Shimmer Augment
- Shifting Augment
Bugfixes and Changes:
Chromatic Orb now floats over the ground
Festering Hulk now properly can use its claw attacks
POTENTIAL FIX FOR LADY VENGENCE BUG AT END OF ACT 1:
If you are stuck, a small egg should now be near the stairs on the ghost ship. Use the egg (right click-> use). This should now bring you below deck.
BUG TESTING IN PROGRESS! BALANCE PENDING! HAPPY NEW YEAR!

Mis à jour le : 9 juil. 2021 à 21h42

The "This mod is still alive" update, focused on user feedback

1. zombies now move faster!
2. rat nest cost and duration adjusted. Now requires 2 source and lasts for a shorter time
3. tooltip adjusted on zombies, clarifying their ally-throwing capabilities.
Conversely;
4. Festerhulk is now controllable!
5. Minor nerfs ranged swarm spells damaged. Balance always ongoing.
6. All transformations now cost 2 ap to use, up from 1.

Mis à jour le : 26 janv. 2021 à 13h36

-bug fixes

Mis à jour le : 6 nov. 2020 à 17h01

-fixed deepworm burrow description
-buffed summoning 10 Larva damage
-buffed Soulmelt/Curse of Venom poison resist debuff from 60% to 70%

Mis à jour le : 26 oct. 2020 à 14h59

-Added Gnat Swarm, Necrognat Swarm, Thundergnat Storm

Mis à jour le : 8 oct. 2020 à 20h35

-added New Spells: Augment: Conduit, Augment: Symbiote, and Augment: Martyr

Mis à jour le : 11 sept. 2020 à 15h06

-Planewalker Form is now ranged weapon only
-Cryowyrm is now melee weapon only
-Broodmother now has Hungry Hatchlings and Poison Fang
-Fixes to the new Augments

Mis à jour le : 11 sept. 2020 à 12h28

-balance changes
-Added Spells: Hungry Hatchlings, Augment: Infected, Augment: Bloated, Augment: Fiery

Mis à jour le : 6 aout 2020 à 20h37

minor balance changes

Mis à jour le : 11 juil. 2020 à 22h03

-bugfixe finale