Divinity: Original Sin 2

Divinity: Original Sin 2

Airy - Broodlord DE
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Update: 31 Dec, 2021 @ 7:17pm

New Year’s Patch.
- Four new spells:
Broodlord: Sourceheart
- Summon Sourcespire
- Shimmer Augment
- Shifting Augment
Bugfixes and Changes:
Chromatic Orb now floats over the ground
Festering Hulk now properly can use its claw attacks
POTENTIAL FIX FOR LADY VENGENCE BUG AT END OF ACT 1:
If you are stuck, a small egg should now be near the stairs on the ghost ship. Use the egg (right click-> use). This should now bring you below deck.
BUG TESTING IN PROGRESS! BALANCE PENDING! HAPPY NEW YEAR!

Update: 9 Jul, 2021 @ 9:42pm

The "This mod is still alive" update, focused on user feedback

1. zombies now move faster!
2. rat nest cost and duration adjusted. Now requires 2 source and lasts for a shorter time
3. tooltip adjusted on zombies, clarifying their ally-throwing capabilities.
Conversely;
4. Festerhulk is now controllable!
5. Minor nerfs ranged swarm spells damaged. Balance always ongoing.
6. All transformations now cost 2 ap to use, up from 1.

Update: 26 Jan, 2021 @ 1:36pm

-bug fixes

Update: 6 Nov, 2020 @ 5:01pm

-fixed deepworm burrow description
-buffed summoning 10 Larva damage
-buffed Soulmelt/Curse of Venom poison resist debuff from 60% to 70%

Update: 26 Oct, 2020 @ 2:59pm

-Added Gnat Swarm, Necrognat Swarm, Thundergnat Storm

Update: 8 Oct, 2020 @ 8:35pm

-added New Spells: Augment: Conduit, Augment: Symbiote, and Augment: Martyr

Update: 11 Sep, 2020 @ 3:06pm

-Planewalker Form is now ranged weapon only
-Cryowyrm is now melee weapon only
-Broodmother now has Hungry Hatchlings and Poison Fang
-Fixes to the new Augments

Update: 11 Sep, 2020 @ 12:28pm

-balance changes
-Added Spells: Hungry Hatchlings, Augment: Infected, Augment: Bloated, Augment: Fiery

Update: 6 Aug, 2020 @ 8:37pm

minor balance changes

Update: 11 Jul, 2020 @ 10:03pm

-bugfixe finale