Divinity: Original Sin 2

Divinity: Original Sin 2

Airy - Broodlord DE
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Actualización: 31 DIC 2021 a las 7:17 p. m.

New Year’s Patch.
- Four new spells:
Broodlord: Sourceheart
- Summon Sourcespire
- Shimmer Augment
- Shifting Augment
Bugfixes and Changes:
Chromatic Orb now floats over the ground
Festering Hulk now properly can use its claw attacks
POTENTIAL FIX FOR LADY VENGENCE BUG AT END OF ACT 1:
If you are stuck, a small egg should now be near the stairs on the ghost ship. Use the egg (right click-> use). This should now bring you below deck.
BUG TESTING IN PROGRESS! BALANCE PENDING! HAPPY NEW YEAR!

Actualización: 9 JUL 2021 a las 9:42 p. m.

The "This mod is still alive" update, focused on user feedback

1. zombies now move faster!
2. rat nest cost and duration adjusted. Now requires 2 source and lasts for a shorter time
3. tooltip adjusted on zombies, clarifying their ally-throwing capabilities.
Conversely;
4. Festerhulk is now controllable!
5. Minor nerfs ranged swarm spells damaged. Balance always ongoing.
6. All transformations now cost 2 ap to use, up from 1.

Actualización: 26 ENE 2021 a las 1:36 p. m.

-bug fixes

Actualización: 6 NOV 2020 a las 5:01 p. m.

-fixed deepworm burrow description
-buffed summoning 10 Larva damage
-buffed Soulmelt/Curse of Venom poison resist debuff from 60% to 70%

Actualización: 26 OCT 2020 a las 2:59 p. m.

-Added Gnat Swarm, Necrognat Swarm, Thundergnat Storm

Actualización: 8 OCT 2020 a las 8:35 p. m.

-added New Spells: Augment: Conduit, Augment: Symbiote, and Augment: Martyr

Actualización: 11 SEP 2020 a las 3:06 p. m.

-Planewalker Form is now ranged weapon only
-Cryowyrm is now melee weapon only
-Broodmother now has Hungry Hatchlings and Poison Fang
-Fixes to the new Augments

Actualización: 11 SEP 2020 a las 12:28 p. m.

-balance changes
-Added Spells: Hungry Hatchlings, Augment: Infected, Augment: Bloated, Augment: Fiery

Actualización: 6 AGO 2020 a las 8:37 p. m.

minor balance changes

Actualización: 11 JUL 2020 a las 10:03 p. m.

-bugfixe finale