DayZ
PvZmoD_Spawn_System
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Aktualizacja: 3 czerwca o godz. 7:05

PvZmoD Spawn System
- 03/06/2025 (V1.28.ai.2)
----- Fix : Code changes to avoid new 1.28 dev warning messages.

Aktualizacja: 25 lutego o godz. 6:29

PvZmoD Spawn System
- 25/02/2025 (V1.27.ai.1)
----- Fix : Code changes to avoid new 1.27 dev warning messages.
----- Fix : Sometime zombies spawned very very small (almost invisible) or became giant for some players.
----- Fix : Some train events was using helicopter event values (type and zombie number).
----- Sakhal Profile : Update with 1.27 map changes*

* You will have to manually update the DynamicSpawnZones.c and StaticSpawnDatas.c files.
If you didn't modify them with custom values you can copy-past the files from the profile included in the mod on your corresponding server profile files.
If you made modifications you will have to manually apply 1.27 new stuff. To find what have been modify, search "V1.27" in these to files and you will find which lines were modify or added.
Remember you can add lines in these two files if needed.

Aktualizacja: 2 listopada 2024 o godz. 3:10

- 31/10/2024 (V1.26.ai)
----- Fix : Possible null message
----- Profile : Sakhal profile added*

*Don't forget to rename the profile folder if you want to use it.
Look at installation instruction if you don't see what I mean.
https://test-steamproxy.haloskins.io/workshop/filedetails/discussion/2051775667/2145343824304517070/

Aktualizacja: 15 października 2024 o godz. 6:09

- 15/10/2024 (V1.26.ah10)
----- Profiles : Dean Hall zombies (ZmbM_Gamedev_Black, ZmbM_Gamedev_Blue, ZmbM_Gamedev_Gray) added in ZombiesCategories.c for each map profile (in Small/Average/BigTown_Low lists).
----- Profiles : New winter zombies added in Namalsk profile (in ZombiesCategories.c)

Note : Modifications have to be manually done in your profile file (add ZmbM_Gamedev_Black, ZmbM_Gamedev_Blue, ZmbM_Gamedev_Gray) ot just replace your current file by the updated one if you didn't modify it.

Aktualizacja: 27 maja 2024 o godz. 5:50

- 27/05/2024 (V1.25.ah9)
----- Fix : First dynamic zone (data_Zone001) was not working as attended (was working like countryside spawns).
Thanks to Chimere for reporting the bug and helping to solve it.

Aktualizacja: 29 grudnia 2023 o godz. 8:43

- 29/12/2023 (V1.23.ah8)
----- Chernarus Profile : Countryside spawn rate decreased (1)
----- Changed : Red message "link your discord" updated to be more clear.

(1) Have to be manually updated in DynamicSpawnDatas.c (line data_CountrySide)

Aktualizacja: 7 listopada 2023 o godz. 8:38

- 07/11/2023 (V1.23.ah7)
----- Update : 1.23 ready.
----- Profile Chernarus : NWAF updated*

*Modification have to be manually done in your profile folder. Here are the modified values
In DynamicSpawnZones.c : data_Zone013
In StaticSpawnDatas.c : data_HordeStatic 248-249 / 268-269-270-271 / 338-339-340-341-342

Aktualizacja: 29 sierpnia 2023 o godz. 5:47

- 29/08/2023 (V1.22.ah6)
----- Update : 1.22 ready.
----- Profiles : Some Y coords (height) adjusted in StaticSpawnDatas.c Pripyat profile (thanks to Groundhog).
----- Profiles : New Coords added in DynamicSpawnZones.c Deer Isle profile for the new isle (thanks to Stephane).
----- Profiles : "CigarettePack_Partyzanka" removed from all profiles because it seems to conflict with Expansion AI (I don't know why)
----- Fixed : A couple of possible "null" messages.

Aktualizacja: 23 maja 2023 o godz. 6:06

V1.21.ah5
- 23/05/2023 (V1.21.ah5)
----- Update : 1.21 ready.

If your server doesn't start because of PvZmoD SS, look in your script_xxx.log if it finish by "Too many instructions per function" open ZombiesCategories.c and delete the "Zombie_Type_All" list (don't worry this list is never used).

Aktualizacja: 14 lutego 2023 o godz. 6:10

- 14/02/2023 (V1.20.ah4)
----- Update : 1.20 ready.
----- Fixed : Some "null" messages
----- Fixed : The random rotation on spawn was not working as attended (feature "7" in the json).
----- Changed : Better management of the game server discord link of the PvZmoD information panel.
----- Changed : Better management of the #defines (for moding, no path to add in config.cpp anymore)