Divinity: Original Sin 2

Divinity: Original Sin 2

Mechanical Arsenal - Definitive Edition
Näytetään 1–10 / 10
Päivitys: 30.7.2019 klo 16.05

- Reverted Cluster Grenade skills AP cost change : back to 3 AP.

Päivitys: 30.7.2019 klo 15.55

- All Cluster Skills now use random pattern projectiles instead of fixed ones, to mimic better regular cluster grenade mechanics. Now that it's harder to maximise impacts on a single target with them, I decided to reduce their AP costs to 2.
- Early implementation of "Artillery Strike". Not available yet.
- Attempted fix on ice traps sometimes persisting (model only) after a chain reaction.

Päivitys: 29.7.2019 klo 14.20

- Fixed "Infused Frost Grenade" leaving its dummy item intact after use.

Päivitys: 29.7.2019 klo 10.43

- "Infused Holy Grenade" grants Blessed for 0 turns instead of 1, so that it acts as a debuff dispel rather than a buff, and grants it before applying healing, so that you don't burst yourself down expecting it to dispel Decaying.

Päivitys: 29.7.2019 klo 9.41

- "Infused Holy Grenade" cooldown nerfed to 5 turns (from 4) but can Bless entities and terrain.

No Source cost, meaning that yes, you can now bless stuff without spending Source points... I might do something to prevent the skill from being used/learnt if you didn't learn Bless yet though.

Päivitys: 28.7.2019 klo 18.35

- Fixed small recipe oversight for the "Infused Holy Grenade" skill.

Päivitys: 28.7.2019 klo 18.23

- Added "Infused Holy Grenade", "Terrorizing Crash" and "Pheromone Diffusion", being skill versions of the Holy Hand Grenade, Terror Grenade and Love Grenade. Pheromone Diffusion is a Source skill.
- "Stun Blast" cooldown increased to 4 (from 3)
- Added 3 recipe books ! You can find these in Fort Joy and at the Lady Vengeance.

Päivitys: 28.7.2019 klo 14.16

- Fixed an oversight in Cluster Grenade skills descriptions.
- Toned down Ice and Thunder Cluster projectiles.
- Poison Cluster now generates a poison pool instead of a poison cloud.

The reasoning behind the Poison Cluster nerf was that, skill wise, only Source skills can generate a Poison Cloud, so I'm keeping that surface for the source variant.

Päivitys: 28.7.2019 klo 12.50

- Added "Deploy Mass Traps" elemental variants. Obtain them by combining a "Deploy Mass Traps" with an Hydrosophist, Geomancer or Aerothurge skillbook.
- Fixed a missing description for the electric trap skillbook.
- Some skillbook name changes.

Päivitys: 26.7.2019 klo 12.56

Initial release.