DayZ
FlipTransport
Showing 11-16 of 16 entries
< 1  >
Update: 22 Dec, 2021 @ 7:00pm

Changes
- Added FlipTransport.json config to ServerProfile
- Added HydraulicJack (alternative to wrench)
- Added TrafficCone
- Added pushing of vehicles

Notes
Pushing requires the vehicle engine to be off and have nothing in your hands, pushing is only effective if the vehicle is in neutral, otherwise the strength of a push is quite miniscule. Pushing a vehicle from in front or behind will push the vehicle in the direction of the vehicle, not cursor based as if you were to push from the sides. The hydraulic jack does not have a lot of range, and can be less consistent than the wrench. Flipping vehicles with the wrench and pushing vehicles can be disabled in the new config. Types and default server config are in the mod folder for server owners.

The Hydraulic Jack has to be facing the vehicle for the action to work

Update: 15 Aug, 2020 @ 9:24pm

Changes
- Fixed null pointer to instance in function 'GetTargetVehicle'
- Damage to tool upon completion is back

Update: 13 Aug, 2020 @ 12:11am

Changes
- Applied downwards force is no longer used, should prevent vehicles from going under map on rare occasion
- Can flip vehicles from anywhere, no longer just the wheel
- Supports all vehicles, including Expansion's boats, helicopters, and planes

Notes
I would avoid flipping larger vehicles, as they can crush you to death if you're too close, they're quite hard to determine which direction they're going to flip. I would also avoid flipping vehicles while inside, on occasion larger vehicles can get caught in geometry of the building, which can ruin/damage the vehicle.

Update: 14 Aug, 2019 @ 7:52am

Changes
- Fixed the action condition to be synced with the client and server, now properly preventing the vehicle from being flipped while someone is inside
- Fixed possible exploit when canceling the action, which kept simulation disabled

Notes
I wanted to push this update before the mod started to trend into oblivion or else I would never hear the end of the complaints, "The mod isn't working", because VerifySignatures=3 prevents players from joining the server if either the client or server is running a different version than the other. This update is actually rather crucial to the health of the mod as it patched a possible exploit that I overlooked.

Update: 12 Aug, 2019 @ 1:12am

Changes
- Reupload so that meta.cpp is updated

Update: 12 Aug, 2019 @ 12:52am

Changes
- Initial release