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Great mod we have been using for years! Keep the good work up.
I got a small request tho. Would it be possible to enable full push on boats regardless if the gear is on neutral or not? Just for boats as an exception.
Thanks
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WIN-7FIGVRTJFTJ, 30.09 2024 06:21:07
[EffectSound::Effect] :: [WARNING] :: Created Effect on server.
Class: 'EffectSound'
Function: 'Effect'
Stack trace:
scripts/3_Game/effect.c:74
scripts/3_Game/effectmanager.c:142
scripts/3_Game/effectmanager.c:167
scripts/3_Game/entities\entityai.c:3147
BTR_80\scripts\4_World/btr_80.c:661
scripts/3_Game/dayzgame.c:2953
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:92
VPPAdminTools/3_Game/communityframework\rpc\dayzgame.c:10
WRDG/FlipTransport/Scripts/3_Game/fliptransport\dayzgame.c:5
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\dayzgame.c:302
If there's no plans for support from the above mentioned mods, I'll release the update so that FlipTransport will support 1.25 and 1.26.
It seems the mod will not work on dayz 1.26 version:
---------------------------
Compile error
---------------------------
Can't compile "World" script module!
WRDG/FlipTransport/Scripts/4_World/fliptransport\classes\useractionscomponent\actions\continuous\actionpushcar.c(12): Undefined function 'ActionPushCar.GetCar'
---------------------------
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Resultado de traducción
Hello, good afternoon, I need to talk to you, Wardog. I need help with a problem and I can't find out what it is. I sent you a steam request.