Garry's Mod
JMod
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Обновление: 22 февр. в 21:14

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Обновление: 22 февр. в 15:59

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Обновление: 21 февр. в 16:04

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Обновление: 5 февр. в 20:25

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Обновление: 11 ян. в 15:57

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Обновление: 8 ян. в 10:18

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Обновление: 24 дек. 2024 в 17:30

Hotfix for some random exploits/bugs

Merry Christmas!!

Обновление: 18 дек. 2024 в 22:44

Hotfix for toolbox related issues

Обновление: 18 дек. 2024 в 16:46

December Patch
Features / Machines

Revamped how fragmentation works a little more, mostly to deal with directional fragmentation and balance
Buckets are now made from Aluminum instead of steel
You can now stick satchel charges to things, satchel charges will no longer work if you break the wire, but you can also reconnect the satchel charge and blasting machine by tapping them together
Toolbox will now try to snap your builds to the floor and wall in front of you
There is now a button in the primitive bench UI allowing you to salvage all eligible props in your inventory
The weight and space resources take up in your inventory is now configurable


QoL Improvements

You can now toggle the machine you are interacting with from the modify connections menu
Water buckets now change weight depending on the amount of water in them
jmod_cl_blurry_menus now affects config UI
Fire hazard should actually burn you now at a reasonable distance
Many salvagable props give better results, and more of them by default, also added some more physmat types


Bug Fixes

You no longer drop EZ weapons while the context menu is open
Enabled players to be able to fix their bipods on EZ weapons

(@ everyone you need to go close to a workbench and customize your EZ weapon, replace the bipod and it should work just fine)

Fixed some upgradable entities not displaying that fact when viewed with the toolbox
Fixed crafting table display bug
Remove vis check from another convience function so you can actually consume the resources you found
Fixed the toolbox not displaying bolt and nail previews
Deal with that one conflicting error due to some addon calling a render func before it should be
Fixed the edgecase of a radio being invalid on a client
You can no longer jank handcraft to give infinite benches when using EZ resources instead of props
Fixed some buttons in the EZ inventory not working under certain circumstances
Fixed sleeping bag not updating it as your spawnpoint properly
Fixed toolbox subtracting its resources in strange ways when trying to load it up


For Devs

Renamed ent.EZstorageVolumeOverride to ent.JModEZstorableVolume for consistency
Added a distance multiplier argument to jacky_player_debug

Обновление: 11 дек. 2024 в 22:02

Re-added a missing model