Garry's Mod

Garry's Mod

JMod
Zobrazeno 11–20 z 91 položek
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Aktualizace: 21. úno. v 16.04

None Provided

Aktualizace: 5. úno. v 20.25

None Provided

Aktualizace: 11. led. v 15.57

None Provided

Aktualizace: 8. led. v 10.18

None Provided

Aktualizace: 24. pro. 2024 v 17.30

Hotfix for some random exploits/bugs

Merry Christmas!!

Aktualizace: 18. pro. 2024 v 22.44

Hotfix for toolbox related issues

Aktualizace: 18. pro. 2024 v 16.46

December Patch
Features / Machines

Revamped how fragmentation works a little more, mostly to deal with directional fragmentation and balance
Buckets are now made from Aluminum instead of steel
You can now stick satchel charges to things, satchel charges will no longer work if you break the wire, but you can also reconnect the satchel charge and blasting machine by tapping them together
Toolbox will now try to snap your builds to the floor and wall in front of you
There is now a button in the primitive bench UI allowing you to salvage all eligible props in your inventory
The weight and space resources take up in your inventory is now configurable


QoL Improvements

You can now toggle the machine you are interacting with from the modify connections menu
Water buckets now change weight depending on the amount of water in them
jmod_cl_blurry_menus now affects config UI
Fire hazard should actually burn you now at a reasonable distance
Many salvagable props give better results, and more of them by default, also added some more physmat types


Bug Fixes

You no longer drop EZ weapons while the context menu is open
Enabled players to be able to fix their bipods on EZ weapons

(@ everyone you need to go close to a workbench and customize your EZ weapon, replace the bipod and it should work just fine)

Fixed some upgradable entities not displaying that fact when viewed with the toolbox
Fixed crafting table display bug
Remove vis check from another convience function so you can actually consume the resources you found
Fixed the toolbox not displaying bolt and nail previews
Deal with that one conflicting error due to some addon calling a render func before it should be
Fixed the edgecase of a radio being invalid on a client
You can no longer jank handcraft to give infinite benches when using EZ resources instead of props
Fixed some buttons in the EZ inventory not working under certain circumstances
Fixed sleeping bag not updating it as your spawnpoint properly
Fixed toolbox subtracting its resources in strange ways when trying to load it up


For Devs

Renamed ent.EZstorageVolumeOverride to ent.JModEZstorableVolume for consistency
Added a distance multiplier argument to jacky_player_debug

Aktualizace: 11. pro. 2024 v 22.02

Re-added a missing model

Aktualizace: 11. pro. 2024 v 18.57

December Update
Features / Machines

Nukes will now EMP LVS vehicles
Resource crates can now drop resources with a wire input
Added a new type of gas for JMod machines that's not quite as lethal
Added 'spalling' to certain explosions, detonating large exlposives next to metal props will cause a frag explosion on the opposite side
New toolbox view model
Added skin, bodygroup, and color params to crafting for recipies
API ammo setting now costs Munitions on the EZ sentry
Glowsticks can always be active in the player's inventory
You can now jump to autocolor with color GUI entities by holding the sprint key


QoL Improvements

Fallout has a chance to remove itself on map edges
Did some balance changes for EZ rockets against LVS
You can now configure inventory size multiplier
Extended the force load resources config option to include bomb bays and rocket pods as well
Rebalanced fragnade and other fragmentation devices + increased shrapnel perf again
Improved the machine connection menu more, added status indicators for connected machines
Entities dump out their inventories if they are destroyed
Improved the various cookoff mechanics for EZ resources, EZ gas now pushes things when destroyed
API shot now only explodes on the first impact
Bombs now will only drag when welded, all other constraints will allow them to drag and point
Some better chat prints for EZ radios
Fixed icon precaching for props that haven't been viewed yet
Balanced some things in regards to sentires and Wire
Inventory hints should repeat more now
API now goes through chainlink, most of the time at least
Improved radio's re-connectivity



More machines should now have their bouyancy auto-updated
EZ groundscanners now always work underwater, they also now ignore height when looking for depoists
Glowsticks get custom rendering while on and in the EZ inventory
Chemicals and Organics now use a box shaped collider to stop them getting stuck in stuff
Putting EZ nails further away from each other now uses the work spread math for strengthing the weld
JMod inventory is no longer bound to whole numbers
Improved the EZ armor menu to have more info about armor pieces
Added EZ resource pop-up for putting EZ resources into your inventory, holding sprint skips this as well
Added side displays for all crafting menus showing you what resources are nearby
EZ machines that are ordered via airdrop now start full, depending on the spawn full config option
Tenatively removed the vischeck requirement for EZ resources when crafting, might add it back if there are any issues
Added some inventory item info, such as volume
Buffed some tools and the ability to drag things with EZ Hands
EZ sand should stay put better
EZ sentries will now attempt to engage enemies who are holding props in front of them
EZ sentries will now aim towards the direction of incoming damage even if they can't detect their attacker

Console Commands/Variables

'jmod_cl_blurry_menus 1' Enables/disables the blur on JMod GUIs, on by default


Bug Fixes

Made resource transferring more standardized to fix issues with negative values
Lots of sentry bug fixes
Don't cough if you are wearing a respirator
Primitive bench now duplicates properly
Fix error when the player is dreaming but they have no screenshots
Plants should now update appearance when pasted
Flamethrower detonating on players' backs is more consistent now
You can no longer load rockets into multiple pods at the same time
Fix hold angle of EZ tools
Fix armor durability not being updated when the player dies
Players now also drop their EZ suits on death
Some more security fixes for entities that are labeled persistent when pasting
Fix sprinklers not being able to water small seeds and such
Fix not being able to pickup EZ sand with the grav gun very well
Stop gas particles spamming errors if the armor doesn't have a defined defense value
Fixed JMod inventories not displaying their scrollbar correctly
Don't display the grade of machines that can't be upgraded
Fixed JMod weapon bipods
Various Security issues resolved, huge thanks to @RUS LAN CONNECTION


For Devs

Radio available packages are now shared
Added a JMod_CalcArmorSpeed hook that runs after Jmod has calculated the weight of the player's inventory and the speed
Changed how the JMod_OnRadioDeliver hook works, returning true or false will mean good drop or bad, and returing a float as the second argument will modify the time it takes for the outpost to be ready again.
JMod.FragSplosion can now take a damage object in its fragDmg argument instead of just a damage number
Please use the JMod.IsAltUsing(ply) function instead of ply:KeyDown() thank you

Aktualizace: 18. čvc. 2024 v 0.37

JMod: July 18th Patch:

Stopped EZ powerbank from eating its battery so much
Update Frag system to work better with large objects that should deflect it's damage
More work done on the melee base
CS gas now causes you to lose chemical charge again
Task progress for tools shouldn't flicker as much now
More perf boosting, namely fire hazards
Adjusted armor and durability values on EZ machines
Rockets go zoom
Fixed sentry coolant issues
Fixed sprinkler bug on certain maps
Fixed random black corn
No more precision parts from primitive bench
Fixed? Odd radio behavior again
You can scrounge from chat again
LVS compatibility for EMP
Tweak EZ rocket damage system (mostly for balance against LVS)
Fix various minor bugs
Fix some missing/broken sounds