Garry's Mod
JMod
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Actualización: 11 DIC 2024 a las 6:57 p. m.

December Update
Features / Machines

Nukes will now EMP LVS vehicles
Resource crates can now drop resources with a wire input
Added a new type of gas for JMod machines that's not quite as lethal
Added 'spalling' to certain explosions, detonating large exlposives next to metal props will cause a frag explosion on the opposite side
New toolbox view model
Added skin, bodygroup, and color params to crafting for recipies
API ammo setting now costs Munitions on the EZ sentry
Glowsticks can always be active in the player's inventory
You can now jump to autocolor with color GUI entities by holding the sprint key


QoL Improvements

Fallout has a chance to remove itself on map edges
Did some balance changes for EZ rockets against LVS
You can now configure inventory size multiplier
Extended the force load resources config option to include bomb bays and rocket pods as well
Rebalanced fragnade and other fragmentation devices + increased shrapnel perf again
Improved the machine connection menu more, added status indicators for connected machines
Entities dump out their inventories if they are destroyed
Improved the various cookoff mechanics for EZ resources, EZ gas now pushes things when destroyed
API shot now only explodes on the first impact
Bombs now will only drag when welded, all other constraints will allow them to drag and point
Some better chat prints for EZ radios
Fixed icon precaching for props that haven't been viewed yet
Balanced some things in regards to sentires and Wire
Inventory hints should repeat more now
API now goes through chainlink, most of the time at least
Improved radio's re-connectivity



More machines should now have their bouyancy auto-updated
EZ groundscanners now always work underwater, they also now ignore height when looking for depoists
Glowsticks get custom rendering while on and in the EZ inventory
Chemicals and Organics now use a box shaped collider to stop them getting stuck in stuff
Putting EZ nails further away from each other now uses the work spread math for strengthing the weld
JMod inventory is no longer bound to whole numbers
Improved the EZ armor menu to have more info about armor pieces
Added EZ resource pop-up for putting EZ resources into your inventory, holding sprint skips this as well
Added side displays for all crafting menus showing you what resources are nearby
EZ machines that are ordered via airdrop now start full, depending on the spawn full config option
Tenatively removed the vischeck requirement for EZ resources when crafting, might add it back if there are any issues
Added some inventory item info, such as volume
Buffed some tools and the ability to drag things with EZ Hands
EZ sand should stay put better
EZ sentries will now attempt to engage enemies who are holding props in front of them
EZ sentries will now aim towards the direction of incoming damage even if they can't detect their attacker

Console Commands/Variables

'jmod_cl_blurry_menus 1' Enables/disables the blur on JMod GUIs, on by default


Bug Fixes

Made resource transferring more standardized to fix issues with negative values
Lots of sentry bug fixes
Don't cough if you are wearing a respirator
Primitive bench now duplicates properly
Fix error when the player is dreaming but they have no screenshots
Plants should now update appearance when pasted
Flamethrower detonating on players' backs is more consistent now
You can no longer load rockets into multiple pods at the same time
Fix hold angle of EZ tools
Fix armor durability not being updated when the player dies
Players now also drop their EZ suits on death
Some more security fixes for entities that are labeled persistent when pasting
Fix sprinklers not being able to water small seeds and such
Fix not being able to pickup EZ sand with the grav gun very well
Stop gas particles spamming errors if the armor doesn't have a defined defense value
Fixed JMod inventories not displaying their scrollbar correctly
Don't display the grade of machines that can't be upgraded
Fixed JMod weapon bipods
Various Security issues resolved, huge thanks to @RUS LAN CONNECTION


For Devs

Radio available packages are now shared
Added a JMod_CalcArmorSpeed hook that runs after Jmod has calculated the weight of the player's inventory and the speed
Changed how the JMod_OnRadioDeliver hook works, returning true or false will mean good drop or bad, and returing a float as the second argument will modify the time it takes for the outpost to be ready again.
JMod.FragSplosion can now take a damage object in its fragDmg argument instead of just a damage number
Please use the JMod.IsAltUsing(ply) function instead of ply:KeyDown() thank you

Actualización: 18 JUL 2024 a las 12:37 a. m.

JMod: July 18th Patch:

Stopped EZ powerbank from eating its battery so much
Update Frag system to work better with large objects that should deflect it's damage
More work done on the melee base
CS gas now causes you to lose chemical charge again
Task progress for tools shouldn't flicker as much now
More perf boosting, namely fire hazards
Adjusted armor and durability values on EZ machines
Rockets go zoom
Fixed sentry coolant issues
Fixed sprinkler bug on certain maps
Fixed random black corn
No more precision parts from primitive bench
Fixed? Odd radio behavior again
You can scrounge from chat again
LVS compatibility for EMP
Tweak EZ rocket damage system (mostly for balance against LVS)
Fix various minor bugs
Fix some missing/broken sounds

Actualización: 5 JUL 2024 a las 11:57 p. m.

JMod Patch pushed, primarily bug fixes and QoL fixes. Notably, the flamethrower throws flames now.

Actualización: 4 JUL 2024 a las 6:41 p. m.

July 4th Update:
Features / Machines
- Flamethrower, a new armor/weapon that you wear on your back and provides a powerful bunker clearing weapon
- Resource cookoff, resources that can burn will, and some resources will violently react to being on fire
- You can now modify the EZ Sprinkler to shoot fire
- EZ sprinkler semi-realistc water effects
- Nuke rocket, a new super-heavy rocket for decimiating your enemies from a distance
- EZ Torpedo, a bomb-rocket hybrid that propells through the water towards it's enemy, compatible with bomb bay
- Rocket Pod, a device for easily loading up on rockets and firing them off in a repeatable manner
- Changed format of most (non-looping) sounds from .wav to .ogg, saving storage space
- Also compressed some textures
- TNT can now be stuck to walls and entities like the time bomb and det-pack
- IFAK now has multiple uses
- Fireworks to celebrate holidays with! Alt+E to bury in ground and then launch like a rocket, careful not to catch things on fire with it

QoL Improvements
- Balanced seasonal events
- FIREHAZARD OPTIMIZATION!! You can now detonate more than one incendiary device at a time without severe perf hits
- Firehazards will also release gas (deadly smoke) in confined spaces
- Holding Alt allows you to use the shortest length when connecting EZ machines
- You can now Alt+Use on resource ents to fill up weapons that take resources (Toolbox, Flamethrower, etc.)
- Improved the connection menu for EZ power banks and power producers
- Improved fragmentation explosions slightly
- You can put EZ sea mines in the bomb bay for EZ water surface area denial
- All melee tools now use a new melee base improving quality with higher ping
- RTG doesn't release as many fallout particles on destruction
- Moar LVS compat
- Increased corpse stay time multiplier from seconds to minutes
- Slowed down gas particles and capped their speed, no more gas teleporting to the edge of the map or outside of it
- Oil barrel now floats :D
- Aid Box now spawns all items over time to help reduce perf impact on opening it
- If the EZ Rocket Motor is attached to a bomb, it will drop it before launching, no more keybind finagling
- You can put out fires by causing a large enough explosion nearby (it robs the oxygen)
- Scrounge props have less chance of being broken and being stuck in displacements now
- Antlions will try to eat corpses

Console Commands
- jmod_ez_armoraction now applies [action] to all slots if no slot is defined

Bug Fixes
- Fixed some aid box errors
- Fixed not being able to arm mini-nades from inventory
- Many fixes for EZ machines having resource value fruad
- Fixed many issues related to EZ inventory
- Some persistece fixes for machines and misc. ents
- Fixed issue with overflashbanging
- Fixed corn textures
- Sleeping bag will no longer create infinite prisoner pods
- JMod will create a new config file again if it doesn't exist again
- EZ entities that have a custom bouancy will reset it properly when dropped by the player
- Pistol reload sound will no longer torcher your left ear
- Fixed some ownership issues with producing resources
- Made Timebomb LCD visible in dark corners

For Devs
- Added all JMod hooks to the GitHub Wiki so you can properly use them

Actualización: 6 ABR 2024 a las 5:32 p. m.

None Provided

Actualización: 6 ABR 2024 a las 12:01 p. m.

None Provided

Actualización: 30 MAR 2024 a las 10:58 a. m.

- easter egg spawn reduced by 80%
- added config option to disable seasonal events entirely

Actualización: 17 MAR 2024 a las 10:44 p. m.

None Provided

Actualización: 26 DIC 2023 a las 11:05 p. m.

None Provided

Actualización: 24 DIC 2023 a las 12:13 a. m.

None Provided