Counter-Strike 2

Counter-Strike 2

Heat (bomb/defuse)
Showing 1-10 of 11 entries
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Update: 5 Dec, 2013 @ 4:58pm

-updated navmesh
-added ruins in middle
-fixed floating rocks

Update: 4 Dec, 2013 @ 3:04pm

-added ladder A/B tarps
-added occluders A-site
-fixed various covers to be full body
-added props and overlays
-updated spectator img with area names

Update: 22 Nov, 2013 @ 4:41pm

-various nav mesh fixes
-various clip mesh fixes
-a few texture updates
-added some trees by A-site

Update: 21 Nov, 2013 @ 4:35pm

-removed player col on pipes in bombsite
-added windows to Humvees
-fixed various minor bugs

Update: 21 Nov, 2013 @ 11:05am

Update: 21 Nov, 2013 @ 11:04am

Update: 21 Nov, 2013 @ 11:03am

-added backface surface to tarp at B-site
-added a crate a B-site
-added textures to previous nodraw surfaces seen from scaffolding and A/B-site towers
-various fixes to nav-mesh
-slight desaturate on radar img

Update: 20 Nov, 2013 @ 5:36pm

-added names to location (navmesh)
-tweaked navmesh (jumping, avoid, sniping, walk)
-added func_no_defuse around bombsites (now safe to plant against wall)
-soundscape for new mini-side hall (A-long)
-added some covers near A-long

Update: 20 Nov, 2013 @ 6:41am

-added new rout near longA access (t-side)
-added wallable surface near longA, for smokes and flashes (t-side)
-added ladders to scaffolding in B-site
-added Deathmatch mode
-rebuild the navmesh (wip, will add more sniper spots and area names)

Update: 15 Nov, 2013 @ 10:33am

-fixed minor displacement bugs
-removed a light near B-site
-updated the cc file