Counter-Strike 2

Counter-Strike 2

Heat (bomb/defuse)
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Update: 5 dec 2013 om 16:58

-updated navmesh
-added ruins in middle
-fixed floating rocks

Update: 4 dec 2013 om 15:04

-added ladder A/B tarps
-added occluders A-site
-fixed various covers to be full body
-added props and overlays
-updated spectator img with area names

Update: 22 nov 2013 om 16:41

-various nav mesh fixes
-various clip mesh fixes
-a few texture updates
-added some trees by A-site

Update: 21 nov 2013 om 16:35

-removed player col on pipes in bombsite
-added windows to Humvees
-fixed various minor bugs

Update: 21 nov 2013 om 11:05

Update: 21 nov 2013 om 11:04

Update: 21 nov 2013 om 11:03

-added backface surface to tarp at B-site
-added a crate a B-site
-added textures to previous nodraw surfaces seen from scaffolding and A/B-site towers
-various fixes to nav-mesh
-slight desaturate on radar img

Update: 20 nov 2013 om 17:36

-added names to location (navmesh)
-tweaked navmesh (jumping, avoid, sniping, walk)
-added func_no_defuse around bombsites (now safe to plant against wall)
-soundscape for new mini-side hall (A-long)
-added some covers near A-long

Update: 20 nov 2013 om 6:41

-added new rout near longA access (t-side)
-added wallable surface near longA, for smokes and flashes (t-side)
-added ladders to scaffolding in B-site
-added Deathmatch mode
-rebuild the navmesh (wip, will add more sniper spots and area names)

Update: 15 nov 2013 om 10:33

-fixed minor displacement bugs
-removed a light near B-site
-updated the cc file