Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Huntsman Class Overhaul [REQUIRES NORBYTE'S SCRIPT EXTENDER]
Ergebnisse 1–10 von 16
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Update: 2. Apr. 2024 um 12:05

Version 1.2.1
Minor bugfix for my Soul Wolf Animal Companion Add-On and Pet Power Compatibility Add-On mods.

Bug Fixes:

  • Fixed an issue whereby Afrit, the Soul Wolf had incorrect damage scaling at levels 7, 14, 21 when buffed with a Pet Power Gift Bag infusion status.

Update: 24. Feb. 2024 um 9:54

Version 1.2.0
Reverted Tactical Retreat to its original state, applying Hasted for 1 turn instead of Nimble. Minor buff to Pin Down, and improved scripting to enable a new add-on mod: Soul Wolf Animal Companion Add-On.

Balance Improvements:

  • Tactical Retreat:
    • Reverted back to apply Hasted for 1 turn instead of Nimble.
  • Pin Down:
    • Increased the base damage multiplier from 90 to 95.

Other Improvements:

Update: 6. Aug. 2022 um 6:09

Version 1.1.0
Implemented targetting improvements for controller users. Changes to the Savvy Hunter skill. Added an Enemy Skill option if the feature is enabled in OdinCore.

Bug Fixes:

  • Fixed an issue whereby Seeking Arrows could infinitely apply with Retribution or Shackles of Pain damage instances.

Balance Improvements:
  • Savvy Hunter:
    • Will now only refund up to 2 basic grenades per turn.

Other Improvements:
  • Controller targetting improvements for the following skills: Animal Companion, Hunter's Trap, and Reaction Shot.
  • Some enemies will be able to access the Nowhere to Hide skill if the Enemy Skills feature is enabled in OdinCore.

Update: 13. Aug. 2020 um 11:01

Version 1.0.6.2
Minor tweak to damage tooltip logic in preparation for v51 of the Script Extender.

Bug Prevention:

  • Preemptively fixed an issue which causes damage tooltips on some of the Huntsman skills to fail.

Update: 1. Mai 2020 um 1:39

Version 1.0.6.1
Minor fix to the new Elemental Adaptation tooltips.

Bug Fixes:

  • Fixed an issue whereby Huntsman damage tooltips were not considering bows with multiple damage types.

Update: 30. Apr. 2020 um 11:01

Version 1.0.6
Implemented some snazzy tooltip stuff. Lots of small fixes and improvements.

Bug Fixes:

  • Fixed an issue whereby traps created by the Hunter's Trap and The Hunt skills would not arm correctly if used by a player who acts at the end of the round and uses the last of their AP to perform the skill.
  • Fixed an issue whereby Power Shot would sporadically not deal more than 1AP's worth of damage.
  • Fixed an issue whereby the heal provided by Camouflage would damage Undead characters.
  • Fixed some visible flickering on the VFX for the Seeking Arrows status.

Other Improvements:
  • When under the effects of Elemental Adaptation, your skill tooltips now update to show the associated damage type instead of physical damage.
  • Damage increases from Huntsman's Grenadier passive are now visible in their tooltips, showing an accurate damage reading instead of making you do some quick maths.
  • Reduced the sizes of the Grizzle and Elkahoof Animal Companions as they were sometimes too large to get through narrow portions of the overworld.
  • Grizzle now roars when using Taunt and Primal Roar.

Update: 11. Apr. 2020 um 1:56

Version 1.0.5.1
Minor bugfix to Hunter's Trap on existing saves.

Bug Fixes:

  • Fixed an issue whereby Hunter's Traps created with Blood Adaptation were not dealing damage on existing savegames.

Update: 10. Apr. 2020 um 10:26

Version 1.0.5
Improvements to Hunter's Trap and The Hunt skils.

Bug Fixes:

  • Fixed an issue whereby calling an Animal Companion whilst having an active one already would cause the player to not be able to use Companion skills such as Primal Roar.

Balance Improvements:
  • Hunter's Trap / The Hunt:
    • Increased damage on Adaptation traps from 115 to 125.
    • Each trap now also applies a status based on Adaptation: Bleeding, Chilled, Shocked, Burning, Slowed, or Poisoned.
    • If the trap is destroyed before it fully-arms, the trap will now still deal its damage.
  • The Hunt:
    • Reduced AP cost from 3 to 2.

Update: 27. März 2020 um 3:42

Version 1.0.4.2
Bugfix to Animal Companions when using mods which increase your max summon count.

Bug Fixes:

  • Fixed an issue whereby calling an Animal Companion when your max summon count was more than 1 would cause them to turn invisible.

Balance Improvements:
  • Animal Companion:
    • Reduced Vitality, Armour, and Magic Armour values slightly, as they were proving to be too high compared to other summons.
    • Enforced a max limit of Animal Companions to 1 when using mods which increase your max summon count.

Update: 18. März 2020 um 14:34

Version 1.0.4.1
Animal Companions now teleport with the party correctly.

Other Improvements:

  • When teleporting to a waypoint, your Animal Companions will also teleport provided they are not in combat.