Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Huntsman Class Overhaul [REQUIRES NORBYTE'S SCRIPT EXTENDER]
210 Comments
Jorde 14 Feb @ 5:43pm 
Thanks for the reminder on how terrible steam comment sections can be
Dęąth Viper 22 Jul, 2024 @ 5:34pm 
Can you give me some info on how you make complex skills using scripting? I added you!
elendil 3 Jun, 2024 @ 4:41pm 
Is there any way to get this running without "Norbyte's Script Extender"?
I can not install that program, because I play on GeforceNow (streaming).
If only 1-2 skills wouldn't work, that would be fine for me.
Seven 4 Feb, 2024 @ 4:21pm 
-Accuracy +25%. Useless again.

If you are an Archer: Crossbows already give you +Accuracy making the Nimble buff obsolete, and if you are wearing the Vulture Armor Nimble becomes even more obsolete than ever.

If you are a mage: Accuracy is irrelevant. Magic doesn´t take accuracy into account.

If you are a melee unit: No reason to use Nimble over Cloak and Dagger.

That change alone ruined the entire rework for me.
Seven 4 Feb, 2024 @ 4:21pm 
I really enojy all your rework mods, so thank you for all the hard work.

I have an observation for this one in particular. Tactical Retreat was ruined completely, you remove the one good thing about it (Haste) and replaced it with something that is totally useless (Nimble).

- Movement +3: Completely useless. If I use Tactical Retreat is to reposition myself already where I want, so why would I want to move again? Even if for some (unlikely) reason I am forced to move again, I don´t think it will justify a +3 movement, and will just move enough to waste 1AP with or wihout nimble.
Tarso 11 Nov, 2023 @ 3:59am 
Anyway to make the new *Animal Companion* skills work with Ifan's wolf?
odhrkrdlo 23 Aug, 2023 @ 8:04am 
C:\Program Files (x86) / Steam / steamapps / common\Divinity / Original Sin 2 / DefEd / bin / dxgi.dll

It is not a bin folder in the Original Sin 2 folder, but a bin folder in the DefEd folder. I'm done doing this.

Download ScriptExtender here.
https://github.com/Norbyte/ositools/releases ->
Continue to external site click
Thraena84 30 Jul, 2023 @ 5:58am 
I have same problems :(
1) Traps no work !!!
2) Summon cant be call !!!!
TOTAL DISAPPOINTING because is just two skill thnx i intal this mod (summon/trap) all other is only rework/or some other skill have in base game...
:(
Phuocster 11 Jun, 2023 @ 10:14pm 
Why the rework for Tactical Retreat? Compared to the previous version of it, this one doesn't seem all that great
Faesong 14 May, 2023 @ 8:38pm 
Why is it all now in Russian for the class names?
Scipii 22 Apr, 2023 @ 2:01am 
Traps don't work, they just disappear and also summon a companion pet does not work either.
LeAwesomer 17 Apr, 2023 @ 10:39pm 
so I can't get the traps to work unfortunately. They just hit the ground and disappear immediately.
BrickBremm 23 Mar, 2023 @ 3:51pm 
Hey so i cant see the innate grenadier skill anywhere is that normal?
Keith Dragoon 21 Mar, 2023 @ 9:13am 
Is there a reason this mod doesn't have a pet power add-on but all the other classes with summons do?
Rex Lupus 8 Mar, 2023 @ 6:30pm 
Is there a way to modify this? Is the code somewhere? I love the new skills on this, but the changes on tactical retreat remove any advantage this skill has over other mobility skills as I don't ever walk after using movement skill made the movement bônus worthless, so it's better just to use cloak and dagger that at least give the benefit of using it from stealth rather than no benefit from the new tactical retreat
Cailinus 14 Nov, 2022 @ 10:36pm 
EDIT

I have found the conflict! It seems that Custom Damage Types & Luminary has some sort of interaction with Odincore/Huntsman Overhaul/both, that causes those issues. I'll also post about it in the Bug Reports and Known Issues discussion for posterity.
Cailinus 14 Nov, 2022 @ 4:46pm 
Can anyone help me figure something out? There are only two issues that I'm running into with this mod.

1) Elemental Adaptation seems to only convert my basic attacks to elemental damage, but not any of my skills. The tooltips also don't reflect any elemental damage changes, only showing as physical.

2) Is the Grenadier passive supposed to be visible anywhere? If so, I'm also not seeing it anywhere (when hovering over Huntsman, in any tooltips, as a buff/passive), and none of the grenades' tooltips are being updated to reflect any increase in damage.

I use LL's Divinity Mod Manager, have the latest script extender, and have only started using this mod about a month ago, after its last update. Anything I'm missing, or can do to fix these things?
Pokedestined 9 Sep, 2022 @ 9:17am 
@Psyclops

Don't know if you're joking or not, but arrows and skills that use a weapon always scale with whatever your current equipped weapon scales with... so if you are looking at arrows with a strength-based character, that's why it shows them as scaling with strength.
Psyclops 1 Sep, 2022 @ 5:52am 
HA! I just noticed that the skills and arrow sold by the mod-vendor are strength-based!! I immediately disabled all your mods. :D
Ryu 22 Jul, 2022 @ 3:53am 
My summon keeps getting madness in combat, nobody is casting anything that causes madness.
Nerviiouz 7 Jul, 2022 @ 8:24am 
Every animal companion, summon, trap.. etc is absolutly buggued :steamthumbsdown:
Harold Smith 25 Nov, 2021 @ 5:59pm 
Warfare overhaul? The community needs a formal update instead of blatant silence.
Mumble 12 Nov, 2021 @ 10:16pm 
Has anyone figured out a way to fix the problem where Animal Companion does the animation, and goes on CD, but doesnt summon a companion?
Zlaxxi 11 Oct, 2021 @ 12:18pm 
i only has odinblades all class overhaul mods and majoras character creation and the more complex skills don't work. Like animal companion, primal roar and hunters trap. When they are casted they don't do anything
bidiguilo 29 Sep, 2021 @ 1:08pm 
I've tried using this mod's savvy hunter skill in conjunction with make grenades great again mod but it seems this mods overrides it.

From what i gather based on the mod authors posts it seems he edited each grenade so that it scales with finesse, but when i check in game the damage is only scaling with huntsman.

I've also tried swapping the load orders around to no effect. Is there a way to make grenades scale with finesse?
Itriandul 18 Sep, 2021 @ 11:47am 
what happen with the addon for ifan's wolf? @Odinblade

Boomysum 8 Sep, 2021 @ 7:39pm 
Hey the Animal Companion spell isnt working for me. Anyone have any ideas?
LollapaloozaEUNE 6 Aug, 2021 @ 2:15am 
Can this mod be applied to an existing save or will it cause issues?
classicwowftw 7 Jun, 2021 @ 7:28pm 
IS it intended or a bug that Animal companion does not work with the divinity unleashed version of petpal( having 2 summons at once)
Mokona 4 Jun, 2021 @ 6:18am 
Does this mean I dont need to put points into pyromancy to deal damage with fire elemental arrows? Thats how I'm reading it at least but just want to make sure.
meow 26 Apr, 2021 @ 11:27am 
Seeking Arrows sends out more arrows if you do damage to an enemy that has shackles of pain on them and retribution. In some cases the damage can become an infinite loop that murders them.
Rex Lupus 19 Apr, 2021 @ 5:23pm 
Is it possible to revert just one skill to its original way? Tactical Retreat just becomes useless with this mod's change, but the rest is great.
raw666 7 Apr, 2021 @ 6:02pm 
So, will you be doing Warfare and if so, or just thinking about it, can we make any suggestions?
One idea I like to see is to have some warfare spells great to specific weapons like shields have in the base game. Mainly to give weapon user of other types more feats to play and variety.
rock1120 6 Mar, 2021 @ 1:31pm 
@odinblade hi Odinblade !!thx u for mods ,I'm love it , and I come from asia, so I use google translate ,translate the some mods to Chinese,
included Aerotheurge(電氣)、Hydrosophist(水冰)、Pyrokinetic(火焰)、Geomancer(地毒) 、Huntsman(獵人)、Necromancer(死靈)、Spectre(幽靈)、Umbra(暗影)、Scoundrel(惡棍),even this quality is rough,but probably 70-80% content can understand for help Chinese people who don’t understand English at all .
here's link: https://docs.google.com/spreadsheets/d/1uhcwJqIurnhaMw-uRTuJMVitJ64GCYkHzpXzZr4oE8M/edit?usp=sharing
maybe u can add this in ur article , thx again for ur contribution :D
AmonAlouqua 2 Mar, 2021 @ 12:01pm 
Yo, ok it's good, I got the answer on Github, thanks for answering. ^_^
Odinblade  [author] 2 Mar, 2021 @ 9:26am 
@AmonSéthis You should be able to use both .dll files -> just rename the ReShade one to DxgiNext.dll :steamhappy:

@Jägermeister That should be just fine, just ensure you have OdinCore enabled alongside Norbyte's Script Extender!
Jägermeister 27 Feb, 2021 @ 10:35am 
Hey, can I replace Ryukis Huntsman Rework with yours mid-game?
AmonAlouqua 24 Feb, 2021 @ 7:28am 
Hello
I am using Reshade which has the same .dll file as Norbyte's Script Extender. So I would like to know if it's possible, how do I use Norbyte's Script Extender and Reshade at the same time?
ArialnaSong 16 Feb, 2021 @ 12:56pm 
@thecommander630 True, Warfare would be interesting to see his take... but also Polymorph~ xD Which is what I'm hoping for, more-so... xD Mainly out of curiosity...
Palatinate 15 Feb, 2021 @ 5:03am 
Hey everyone. if you are having issues i just found a solution to my problems so this might help.
NOTE (problems being summon animal skill not working and 'unable to create working story')

FIRST- download LL mod manager, https://github.com/LaughingLeader-DOS2-Mods/DivinityModManager/releases

THEN, load it up, and look under the dropdown 'tools'.

Finally click 'download and install script extender'. the script extender it downloads is Osiris extender, which is never mentioned to be needed, but is actually necessary for the mod to work fully. NOTE however, as far as i know, Norbytes SE is still needed as well, so make sure you got both.

I hope this helps!
thecommander630 14 Feb, 2021 @ 7:59pm 
When can you make a warfare class overhaul odinblade? I'd like to see my fighter smash through obstacles with cooler skills
rainlit 11 Jan, 2021 @ 11:01am 
How do I make power shot use more than 1 AP?
Alex 31 Dec, 2020 @ 9:13pm 
@Dys
Both closer and larger enemies can get hit by more arrows but farther off enemies can be hit by one arrow that is individually more impactful.
Jzion 31 Dec, 2020 @ 2:09am 
Edit: After playing around with mods, apperently Divine War changes the skill. Dunno if it's fixable.
Jzion 31 Dec, 2020 @ 1:49am 
Just to add what mods I'm using actually.

DOS2-Divine War
Odincore -Mod Services
Odinblade's (Pretty much all of them)
DW-Odin-Compatibility Patch
Joyless Beginnings
Interesting Uniques
More Talent Points
LeaderLib -Definitive Edition
Void Touched Conjurer
Dire Wolf DE
Animations Plus
Mimicry

Thats it, could it be mod order related?
Jzion 31 Dec, 2020 @ 1:22am 
Not sure what is causing it, but my Elemental Arrowheads skill has turned into Elemental Weapon somehow. Any idea what mod does this? Can't use the Adaption portion of this class because of it.
JuiceBoxes 29 Dec, 2020 @ 6:40pm 
Anyone else unable to empower the animal companion?
Anthaldin 10 Nov, 2020 @ 5:55pm 
I don't understand, i only up my demage weapon with might?
glove38_6 3 Nov, 2020 @ 3:49pm 
having a slight problem with the animal companion skill not doing anything when cast. any thoughts as to y :(
;) 20 Oct, 2020 @ 8:55pm 
Hey Odinblade, huge fan of your work.

I see you have done various patches for your other mods, like strength spectre class etc, and I was wondering if it'd be possible to have an add-on that let elemental adaptation go back to adding bonus damage?

I really like playing mixed damage archers, and relying on the crafted ones for full magic damage, and it feels a bit cumbersome