Divinity: Original Sin 2

Divinity: Original Sin 2

Channel Source
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Update: 9 Feb, 2021 @ 9:33pm

v1.3.0.0
NEW
  • Partial Luaification.
  • Added Console-Commands.
  • Integrated with UI-Components-Library.
  • Added ContextMenu option for Mod Menu.
  • Added ContextMenu option for Mod Manual.
  • Added FX when character is in Mod-Menu dialog.
REMOVED
  • Removed unnecessary dependencies.
  • Removed old stuff.
  • Removed old CHANGELOG system in favor of Mod-Manual.
  • Removed unimplemented skill-config-menu.

Update: 24 Aug, 2020 @ 1:29am

v1.2.1.0 - CleanUp Hotfix

  • Added a CleanUp diagnostics option to the mod-menu. Removes old unsupported skills from characters.
  • Changed tooltip descriptions of old skills to tell players that they need to use CleanUp.
  • CleanUp should be automatically called on updates.

Update: 20 Aug, 2020 @ 6:29am

v1.2.0.0

  • All Channel-Source skills are put in cooldown in-tandem. Mutual-Cooldown is now the default behaviour.
  • Created a flag to toggle update notifications.
  • Created database entries for Skill-Config-Menu to integrate with the Stats-Configurator.

Update: 14 May, 2020 @ 1:03am

v1.1.0.0

  • Created a Mod-Menu.
  • A note and a changelog will be provided in-game whenever the mod updates.
  • Skillbooks that the players missed can now be acquired using the Mod-Menu.
  • The old recipe method to acquire missing skill books is deprecated. Swapped all results with the author's note. Recipes still exist for people who already learned them.
  • Compatibility-Script to add SP can now be manually toggled on or off using the Mod-Menu. Players can enable it for any mod that changes "source-healing". Enabled by default if DU is detected.
  • Prevented application of statuses if DU-Compatibility-Script added SP using call CharacterAddSourcePoints().
  • CS-I was consumable, fixed.
  • Fancy Localization.

Update: 10 Apr, 2020 @ 4:36am

Divinity Unleashed Band-Aid Fix. Let me know if this doesn't work.
The skill books now have proper stats assigned to them (forgot to do this when I released the mod).

P.S: Story scripts greatly inflate mod size. This thing went from 1.9Mb to ~11Mb with only a few lines of script. Probably all that compiled stuff.

Update: 20 Mar, 2020 @ 10:41am

Initial Release.