Counter-Strike 2

Counter-Strike 2

Coldwater
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Update: 16 May, 2016 @ 2:12am

-Fixed a ground texture not loading properly

Update: 14 Dec, 2014 @ 5:22pm

-Moved the Terrorist spawns north to adjust timings to bombsites
-Removed the railing in the back of Bombsite A
-Added clips to prevent players from reaching out-of-bound areas

Update: 14 Sep, 2014 @ 9:56pm

After much testing and community input, we are excited to introduce the following major update to Coldwater. These changes are designed to improve both the balance and gameplay of the map.

-Added a path connecting Bombsite A to the Library
-Widened Long A
-Widened the entrance into Bombsite B
-Bombsite B is significantly larger
-Increased the size of both bomb triggers
-Redesigned Front Hall in terrorists favor

As always, enjoy and feel free to comment. Praelium and I look forward to your input and critiques.

Update: 28 Jul, 2014 @ 9:29am

-Removed props and widened areas to make the map more open
-Removed many hiding spots and dead-end paths throughout the map
-Added a window room that overlooks Bombsite A from the upper floor of Shop
-Built a trigger_bomb_reset around CT Spawn so that bomb can be retrieved if fallen in water
-Added clips to areas in which the bomb could not be retrieved
-Fixed an exploit where players could jump out of the map
-Changed lighting and fog to better match a cloudy environment
-Brightened lighting in church
-Added detail to the map boundaries
-Updated map radar
-Updated bot navigation
-Improved optimization

Special thanks to those who reported bugs and critiques.

Update: 19 Apr, 2014 @ 9:49am

-Moved and deleted certain props to improve visibility and ease player navigation
-Fixed some troubled wallbanging spots
-Minor aesthetic changes

Update: 16 Feb, 2014 @ 10:31am

-Continued to widen some pathways
-Removed logs from top of mid
-Added clips to improve maneuverability throughout the map
-Grenades now pass through wooden handrails
-Minor aesthetic changes

Update: 3 Feb, 2014 @ 4:40pm

-Widened some areas
-Added more clips
-Fixed some minor aesthetic details

Update: 25 Jan, 2014 @ 1:05pm

-Widened some areas and removed clips protruding from walls for easier navigation
-Improved bot navigation
-Updated custom models and textures
-Improved some minor aesthetic details

Update: 20 Jan, 2014 @ 6:57am

-Added new paths from Terrorist Spawn to Mid and from Mid to Bombsite B
-Made slight changes to the layout of both bombsites
-Updated and fixed some navigation problems
-Improved some minor aesthetic details

There is a small bug with a door texture in the new Mid to Bombsite B entry. This will be fixed in the next patch.

Update: 12 Jan, 2014 @ 4:24pm

-Textures used by custom models should work correctly now.
-Updated four of the models.
-Slightly improved AI navigation.