DayZ
DayZ-Expansion-Vehicles-Experimental
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Update: 2 Jun @ 3:48pm

Update 1.9.24
Added:
  • AI: Added formation scale & looseness to AI menu.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.28.
  • AI: Only do weapon melee if last melee was more than three seconds ago.
  • AI: Excluded static boats from climbing.
  • AI, Core: Worked around vanilla CTD with static damage source in ProcessDirectDamage (T192088).
  • Core: Updated X/Twitter icon.
  • Main: Disabled setting fog in custom intro scenes to work around vanilla CTD under 1.28 (T192270).
  • Main: Removed outdated pre-1.23 NWAF runway enhancement from default mapping settings.
  • P2P Market: Changed height of details view attachment and cargo lists.

Fixed:
  • AI: Fixed file & inverted file formations not adhering to formation scale.
  • AI: Fixed player respawn counting towards online players.
  • Main: Moved sea platform mapping into map bounds so it can actually be spawned.
  • P2P Market: Fixed scroll position of cargo and attachment list not resetting when entering details view.
  • Quests: Fixed restraining a player that has a quest item in hands not properly updating objective states related to the item.
  • Vehicles: Removed wrong damage states from igniter plug.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 23 May @ 3:39pm

Update 1.9.23
Added:
  • AI: Added looting behavior to AI menu.
  • AI: Added more fine-grained unlimited reload options to AI admin menu.
  • AI: Added ability to directly spawn all factions to AI admin menu.
  • AI: Added damage in/out settings to AI admin menu.
  • AI: Added AI position, health, weapon/ammo, number of threats and current focus information to sitrep (AI menu -> Report).

Changed:
  • AI: Much slower and smoother transition from near detection angle to far angle.
  • AI: Increased near detection angle.
  • AI: Tweaked AI melee to do less blocking/evading when fighting players or other AI.
  • AI: Re-arranged some items in AI menu.
  • Core: Implemented a better fix for vanilla sometimes closing the respawn time dialog prematurely.
  • P2P Market: Turned listing file not existing on removal attempt from error into warning.
  • Spawn Selection: Suppress further calls to select a spawnpoint after the first successful request to spawn was made.
  • Vehicles: Disabled attachments not shown in GUI being able to fall off when ruined.

Fixed:
  • AI: Fixed not taking better melee weapon if looting behavior allows upgrade.
  • AI, Core: Worked around vanilla crash with ProcessDirectDamage (T192088).
  • Hardline: Fixed swapped Market/P2P Market reputation requirement notification parameters.
  • P2P Market: Fixed not removing expired listing if JSON file or entity storage data does not exist.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 15 May @ 12:44pm

Update 1.9.22


Fixed:
  • Vehicles: Fixed helicopter mouse control not working if autohover is off.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 14 May @ 1:19pm

Update 1.9.21


Fixed:
  • BaseBuilding: Fixed wrong super call in EEItemDetached.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 7 May @ 2:29pm

Update 1.9.20
Added:
  • AI: Added load balancing based on player count to AI patrol settings.
  • AI: Added stance to AI menu, moved speed to submenu.
  • AI: Exposed FormationScale option in AI and patrol settings.
  • BaseBuilding: Added maximum allowed codelocks for basebuilding structures and items to territory settings. When the limit is reached, any further attached codelocks wil be dropped to ground.
  • P2P Market: Player items in the "Sale" view now have a tooltip indicator when they are attached to the player or on one of the player's items.

Changed:
  • AI: If AI doesn't have a projectile weapon, ignore unreachable creatures.
  • AI: Only allow teleporting if blocked by rock or plain object and not on inverse path.
  • AI: Disabled Admiral's Diving Mod for AI (needs changes in vanilla before it can be supported).
  • AI: Ignore locked doors if DisableShootToUnlock is set to true in Expansion general settings.
  • AI: More fine-grained day/night eyesight transition.
  • AI: Volumetric fog now affects AI vision.
  • AI: Use current DPS capability (treat weapons that require an external mag as single-shot if no mag is attached) to determine which weapon to choose.
  • AI: Improved obstacle avoidance when prone.
  • AI: Loot clothing if same protection value but higher capacity.
  • Missions: Smoother interpolation of airdrop plane nominal speed to drop zone speed.
  • P2P Market: Menu UI overhaul.
  • P2P Market: Added paging navigation to reduce load (14 listings per page). You will still be able to see the total amount of listings for each category in the menu.
  • P2P Market: The text search must be confirmed with the RETURN or ENTER key.
  • P2P Market: The text search should be more accurate now when using an item's display name or class name.
  • P2P Market: Advanced error logging.
  • P2P Market: Listings update handling has been changed and only gets updated now on the client when needed.
  • P2P Market: The list header is now also present in the sale and sales views but has no working filter functionalities in those views.
  • P2P Market: P2P market related server files such as the listing and entity storage files are now in subdirectories and grouped by trader ID.
  • P2P Market: Disallow selling active explosives (e.g. unpinned grenades).
  • Vehicles: DayZ 1.28 compatibility.
  • Vehicles: When physics are halted, don't process inputs.
  • Vehicles: Use car engine start/stop anims for Vodnik.
  • Vehicles: Considerably more force is now needed to unroot trees on collision.

Fixed:
  • AI: Fixed potential for aggro timer desync until next restart if server runs past midnight without restarting.
  • AI: Fixed not leaving combat state if next target is an item.
  • AI: Disabled ability to switch on/off attached lights if uncon or restrained.
  • AI: Prevent successive weapon firemode switch until a shot has been fired.
  • AI: Fixed melee positioning and off chance to never leave melee state.
  • AI: Fixed bandaging outside dangerous area while still in cluster.
  • AI: For persisted patrols with waypoints, set starting waypoint after load to the one closest to spawn position.
  • AI: Always check if there's enough space above before changing stance.
  • AI: Fixed issues with ladders on some buildings (e.g. lighthouse, green mountain radio tower).
  • Chat: When showing chat input, update chat toggle client setting to keep it in sync.
  • Core: Fixed issue with blocked inputs when reconnecting after getting booted off a server while in certain menus.
  • Core: Fixed issue with menu blur staying present when getting booted off a server while in certain menus.
  • Main: Added check for valid door component in DisableShootToUnlock handling.
  • P2P Market: Made sure listed items acquire a new global ID when sold to avoid clashes when resold.
  • P2P Market: Data handling and synchronization fixes.
  • P2P Market: File deletion handling condition fixes.
  • P2P Market: The health value text was cut off in certain languages in the listing or player item details view.
  • P2P Market: The quantity for pill items was not displayed in the details view.
  • P2P Market: Fixed attachments in hidden slots being shown in menu (e.g. M79 dummy optic).
  • Vehicles: Fixed Vodnik boat engine sound overriding car engine sound if both engines on.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 7 May @ 12:46pm

Update 1.9.19
Added:
  • AI: Added load balancing based on player count to AI patrol settings.
  • AI: Added stance to AI menu, moved speed to submenu.
  • AI: Exposed FormationScale option in AI and patrol settings.
  • BaseBuilding: Added maximum allowed codelocks for basebuilding structures and items to territory settings. When the limit is reached, any further attached codelocks wil be dropped to ground.
  • P2P Market: Player items in the "Sale" view now have a tooltip indicator when they are attached to the player or on one of the player's items.

Changed:
  • AI: If AI doesn't have a projectile weapon, ignore unreachable creatures.
  • AI: Only allow teleporting if blocked by rock or plain object and not on inverse path.
  • AI: Disabled Admiral's Diving Mod for AI (needs changes in vanilla before it can be supported).
  • AI: Ignore locked doors if DisableShootToUnlock is set to true in Expansion general settings.
  • AI: More fine-grained day/night eyesight transition.
  • AI: Volumetric fog now affects AI vision.
  • AI: Use current DPS capability (treat weapons that require an external mag as single-shot if no mag is attached) to determine which weapon to choose.
  • AI: Improved obstacle avoidance when prone.
  • AI: Loot clothing if same protection value but higher capacity.
  • Missions: Smoother interpolation of airdrop plane nominal speed to drop zone speed.
  • P2P Market: Menu UI overhaul.
  • P2P Market: Added paging navigation to reduce load (14 listings per page). You will still be able to see the total amount of listings for each category in the menu.
  • P2P Market: The text search must be confirmed with the RETURN or ENTER key.
  • P2P Market: The text search should be more accurate now when using an item's display name or class name.
  • P2P Market: Advanced error logging.
  • P2P Market: Listings update handling has been changed and only gets updated now on the client when needed.
  • P2P Market: The list header is now also present in the sale and sales views but has no working filter functionalities in those views.
  • P2P Market: P2P market related server files such as the listing and entity storage files are now in subdirectories and grouped by trader ID.
  • P2P Market: Disallow selling active explosives (e.g. unpinned grenades).
  • Vehicles: DayZ 1.28 compatibility.
  • Vehicles: When physics are halted, don't process inputs.
  • Vehicles: Use car engine start/stop anims for Vodnik.
  • Vehicles: Considerably more force is now needed to unroot trees on collision.

Fixed:
  • AI: Fixed potential for aggro timer desync until next restart if server runs past midnight without restarting.
  • AI: Fixed not leaving combat state if next target is an item.
  • AI: Disabled ability to switch on/off attached lights if uncon or restrained.
  • AI: Prevent successive weapon firemode switch until a shot has been fired.
  • AI: Fixed melee positioning and off chance to never leave melee state.
  • AI: Fixed bandaging outside dangerous area while still in cluster.
  • AI: For persisted patrols with waypoints, set starting waypoint after load to the one closest to spawn position.
  • AI: Always check if there's enough space above before changing stance.
  • AI: Fixed issues with ladders on some buildings (e.g. lighthouse, green mountain radio tower).
  • Chat: When showing chat input, update chat toggle client setting to keep it in sync.
  • Core: Fixed issue with blocked inputs when reconnecting after getting booted off a server while in certain menus.
  • Core: Fixed issue with menu blur staying present when getting booted off a server while in certain menus.
  • Main: Added check for valid door component in DisableShootToUnlock handling.
  • P2P Market: Made sure listed items acquire a new global ID when sold to avoid clashes when resold.
  • P2P Market: Data handling and synchronization fixes.
  • P2P Market: File deletion handling condition fixes.
  • P2P Market: The health value text was cut off in certain languages in the listing or player item details view.
  • P2P Market: The quantity for pill items was not displayed in the details view.
  • P2P Market: Fixed attachments in hidden slots being shown in menu (e.g. M79 dummy optic).
  • Vehicles: Fixed Vodnik boat engine sound overriding car engine sound if both engines on.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 26 Mar @ 5:11pm

Update 1.9.18

Changed:
  • Core: Removed obsolete EnableProneDeathHandItemDropFix setting since the underlying vanilla bug was fixed in DayZ over a year ago.
  • Missions: If airdrop container gets deleted before max mission time is reached, mission ends immediately.
  • Missions: Properly prefixed all Expansion variables and methods on airdrop plane and container.
  • Missions: Restored airdrop container names.

Fixed:
  • AI: Potentially fixed silent gunshots after switching fire mode.
  • Missions: Fixed airdrop container stops moving too early on client if there is network congestion.
  • Missions: Fixed light/smoke not turning off after container has been emptied out.
  • Missions: Fixed airdrop container AI patrol spawner.
  • Missions: Fixed plane flying back to drop position on client if reconnecting after container has already dropped (visual bug, client only).
  • Vehicles: Fixed falling snow not being visible while sitting inside some Expansion vehicles.
  • Vehicles: Fixed engine on cars not turning off when running out of fuel.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 8 Mar @ 1:07pm

Update 1.9.16
Added:
  • Missions: Added same workaround we have for the airdrop plane due to vanilla bug T189290 to the airdrop container as well. Note that a fix is still needed for the base game itself, but it should allow you to use airdrops for the time being, and hopefully address sporadic client crashes due to container physics interactions.


Fixed:
  • BaseBuilding: Fixed items being difficult to access inside structures.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 12 Feb @ 11:27am

Update 1.9.14
Added:
  • AI: More fine-grained clothing selection based on slot.
  • AI: Added Santa crashes to possible roaming locations.
  • AI: Can climb ladders.
  • All mods: DayZ 1.27 Experimental compatibility.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.27 Experimental.
  • AI: Removed dependance on HumanCommandScript.
  • AI: AI spawned by CE are automatically put in roaming mode.
  • AI: Always prefer backpack with more cargo space irrespective of item health and armor.
  • AI: Select random building at roaming location if available instead of relying on ad-hoc discovery.
  • AI: Only select next roaming location if waypoint reached or near to target, else wait briefly before leaving.
  • AI: Discard gun if reloading failed 3 times (buggy gun).
  • Vehicles: New heli and boat HUDs.
  • Vehicles: Prepararation for requiring hydraulic fluid for helis.

Fixed:
  • AI: Only pick helicrash as roaming location if prev location wasn't a helicrash.
  • AI: Fixed not checking stance preference before crouching in cover/while reloading.
  • AI: Fixed AI repeatedly switching between two weapons if same DPS and one has more health and the other more attachments.
  • AI: Fixed occasionally picking up clothing even if not in looting behavior if checking several items within the same parent (e.g. dead Infected or players).
  • AI: Pathfinding: Only update path with inverse path if within tolerance and not blocked.
  • AI: Fixed AI spinning while uncon in vehicle.
  • AI: Fixed flanking interfering with dangerous area avoidance.
  • Map-Assets, Main: Fixed Sakhal map assets being included in Expansion Main instead of Map-Assets.
  • Licensed: Tractor section count cleanup.
  • Licensed: Increased emissive values of tractor lights and dashboard material.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 28 Jan @ 12:57pm

Update 1.9.14
Added:
  • AI: More fine-grained clothing selection based on slot.
  • AI: Added Santa crashes to possible roaming locations.
  • AI: Can climb ladders (WIP).
  • All mods: DayZ 1.27 Experimental compatibility.
  • Vehicles: New heli and boat HUDs (early WIP).

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.27 Experimental.
  • AI: Removed dependance on HumanCommandScript.

Fixed:
  • AI: Only pick helicrash as roaming location if prev location wasn't a helicrash.
  • AI: Fixed not checking stance preference before crouching in cover/while reloading.
  • AI: Fixed AI repeatedly switching between two weapons if same DPS and one has more health and the other more attachments.
  • AI: Fixed occasionally picking up clothing even if not in looting behavior if checking several items within the same parent (e.g. dead Infected or players).
  • AI: Pathfinding: Only update path with temp path if within tolerance and not blocked.
  • Map-Assets, Main: Fixed Sakhal map assets being included in Expansion Main instead of Map-Assets.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki