Stellaris

Stellaris

Fatherland: Colonial Empires
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Uppdatering: 16 feb, 2021 @ 19:50

* Fixed poploss errors

Uppdatering: 16 feb, 2021 @ 19:44

* Redesigns startup menu to make it easier to enable desired settings at game start without needing to go into Main Settings found in Edict Tab
* New Colonial Policies from Iron Curtain to Colonial Restrcitions gives you tools to deal with Rogue Colonies
* Hopefully fixed neutrals spwaning by limiting civics on create_country
* Tweaked events and such
* Localisation fixes

Uppdatering: 11 feb, 2021 @ 1:25

* Fixed multiple Rogue Colony World modifier bugs (one world had 100s of them lol)
* Machine Empires no longer get Rogue Colony buff (dont need it, they're robots)
* Added tracking variable seen on main menu for Destroyed Empires (Normal, Rogues, Hegira & Frontier).
* Cleaned up code
* Misc localisation fixes

Uppdatering: 10 feb, 2021 @ 17:01

Uppdatering: 9 feb, 2021 @ 15:33

* Lowered shared heritage values
* Added some more settings to the startup event that were only found in main settings
* Changed civic bonuses (removing +1s)

Uppdatering: 9 feb, 2021 @ 2:02

Uppdatering: 8 feb, 2021 @ 19:58

Minor Update - Improved ability to add mod midgame by adding default settings to settings edict on first time activating it.

Uppdatering: 8 feb, 2021 @ 17:38

Fixed name (Expansion->Empires)

Uppdatering: 8 feb, 2021 @ 17:25

Initial 1.0 Release