Garry's Mod
Alyx Gun
Mostrando 1-10 de 14 aportaciones
< 1  2 >
Actualización: 2 SEP 2016 a las 21:46

removed unused variable

changed an if statement

Actualización: 2 SEP 2016 a las 21:38

added spawnmenu icon

changed spread

clients now download the models and the spawnmenu icon automatically

made some variables local

assigned some variables to the weapon

the "alyxgun_c_model" convar now instantly changes the model and hands

now emits tracers when firing

Actualización: 15 DIC 2015 a las 11:28

Changed recoil a bit

Added idle animation

Tidied up code a bit more

Actualización: 8 DIC 2015 a las 12:03

Actualización: 8 DIC 2015 a las 11:52

Removed unused sounds

Tidied up models folder

Fixed loose vertex on viewmodel

Changed convar "alyxgun_use_c_model" to "alyxgun_c_model"

Tidied up most of the code

Improved recoil and spread system

Removed SMG mode (it practically did nothing)

Actualización: 13 ENE 2015 a las 7:28

Switched worldmodel back to c model

Actualización: 13 ENE 2015 a las 6:33

Changed convars to use 1/0 instead of true/false

Now uses two hands to hold in thirdperson instead of just one

Changed worldmodel to w_alyx_gun.mdl instead of the c model previously used

Added not-very-good SMG mode (needs to be enabled with convar alyxgun_enable_smg)

Actualización: 13 ENE 2015 a las 6:25

Actualización: 11 AGO 2014 a las 1:09

Fixed the world model playing the wrong animation when reloading.

Added (what I think is) the proper firing sound.

Changed/added some minor things.

Actualización: 10 ABR 2014 a las 7:45

Changed the weapon name to weapon_ar_alyxgun so that it no longer overrides the default alyxgun (for NPCs). Changed the folders around a little bit.