Garry's Mod

Garry's Mod

Alyx Gun
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Uppdatering: 2 sep, 2016 @ 21:46

removed unused variable

changed an if statement

Uppdatering: 2 sep, 2016 @ 21:38

added spawnmenu icon

changed spread

clients now download the models and the spawnmenu icon automatically

made some variables local

assigned some variables to the weapon

the "alyxgun_c_model" convar now instantly changes the model and hands

now emits tracers when firing

Uppdatering: 15 dec, 2015 @ 11:28

Changed recoil a bit

Added idle animation

Tidied up code a bit more

Uppdatering: 8 dec, 2015 @ 12:03

Uppdatering: 8 dec, 2015 @ 11:52

Removed unused sounds

Tidied up models folder

Fixed loose vertex on viewmodel

Changed convar "alyxgun_use_c_model" to "alyxgun_c_model"

Tidied up most of the code

Improved recoil and spread system

Removed SMG mode (it practically did nothing)

Uppdatering: 13 jan, 2015 @ 7:28

Switched worldmodel back to c model

Uppdatering: 13 jan, 2015 @ 6:33

Changed convars to use 1/0 instead of true/false

Now uses two hands to hold in thirdperson instead of just one

Changed worldmodel to w_alyx_gun.mdl instead of the c model previously used

Added not-very-good SMG mode (needs to be enabled with convar alyxgun_enable_smg)

Uppdatering: 13 jan, 2015 @ 6:25

Uppdatering: 11 aug, 2014 @ 1:09

Fixed the world model playing the wrong animation when reloading.

Added (what I think is) the proper firing sound.

Changed/added some minor things.

Uppdatering: 10 apr, 2014 @ 7:45

Changed the weapon name to weapon_ar_alyxgun so that it no longer overrides the default alyxgun (for NPCs). Changed the folders around a little bit.