DayZ
DayZ-Dog
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Update: 19 Jul, 2022 @ 10:06am

- improved config synchronization - now is intialized by client
- fix when player die - dog icon must be deleted
- moved store dog properties to invoke on disconnect in missionserver - should be safest now
- changed inventory and attachments gui
- added new icons for dog house and dog bowl (preparations for future features)
- fixed "sneaky movement" when dog should stay here
- removed not needed config settings
- added new config setting for upcoming feature

- added HIGHLY EXPERIMENTAL FEATURE - Play as Dog
- you need magic bone and own dog - recommending only for admins or for trusted player
- control is like player
- attacks left mouse for jump attack, hold right mouse and press left for bite (crawling zombies or chickens)
- you can be talking dog :P
- known issue: controlled dog cannot jump over obstacle
- have fun !

- please report any bugs/glitches - on discord

Update: 1 Jul, 2022 @ 11:56am

- with this update scripted commands and animations are back
- unfortunately BI fix is incomplete
- now it fill logs with false positive errors - its reported here already: https://feedback.bistudio.com/T166345
- this log spam must fix BI or give me hint what I am doing wrong

- new icons for slots (WIP) - only placeholders now
- dog have now persistent health
- feeding dog will restore 40 hit points
- new bandage dog action restore full health
- you can bandage dog only when is injured using rag or bandage while dog lay on ground using command "Stay Here"
- you can see dog health now at dog slot icon

Update: 1 Jul, 2022 @ 9:28am

revert because need deep test crash when player join

Update: 1 Jul, 2022 @ 7:34am

- with this update scripted commands and animations are back
- unfortunately BI fix is incomplete
- now it fill logs with false positive errors - its reported here already: https://feedback.bistudio.com/T166345
- this log spam must fix BI or give me hint what I am doing wrong

- new icons for slots (WIP) - only placeholders now
- dog have now persistent health
- feeding dog will restore 40 hit points
- new bandage dog action restore full health
- you can bandage dog only when is injured using rag or bandage while dog lay on ground using command "Stay Here"
- you can see dog health now at dog slot icon

Update: 25 Jun, 2022 @ 7:11am

- added experimental feature - dog inventory
- inventory is persistent when player logout, also when dog "enter" or "exit" vehicle
- player can see dog inventory only when dog is in stay mode (numpad - )


- this is highly experimental feature, please report any bugs!

Update: 20 Jun, 2022 @ 10:43am

- updated cfgevents.xml
- lowered cooldown between command from 5 seconds to 1 second
- increased dog movement speed in AI config when catching target

Update: 18 Jun, 2022 @ 10:22pm

- fixed glitch with dog bones (spawned dog thru dog house)
- fixed forgot code in action set to patrol
- preview models are now different p3d to avoid glitch above

Update: 18 Jun, 2022 @ 1:27pm

- fixes of spawn dogs using dog house
- fixes glitch with dog skeleton upon spawn

Update: 18 Jun, 2022 @ 4:41am

This is update with temporary disabled scripted commands and animations.
Unfortunately 1.18 game update breaks my stuff. Hopefully will be hotfixed soon.

In meantime there is dog mod without scripted commands, but I think something is better than nothing.

Pushing WIP version with new features:

- new dog slot which indicates that you have dog or not
- added compatibility for Maplink mod
- improved pathfinding and patrol mode (but still WIP)
- dog can now swim (WIP - withouts scripted commands I cannot right now make slower speed and add swim animation)
- added compatibility with other AI mods, will be not needed any small compatibility mod
- added German Pointer dog

In code is lot of WIP (Work In Progress) parts, I am expecting some bug reports.
Please let me know any issues. Thanks

Update: 20 Feb, 2022 @ 12:16am

- fixed null pointer in zmb commandhandler