DayZ
DayZ-Dog
Showing 51-60 of 65 entries
< 1  2  3  4  5  6  7 >
Update: 25 Jul, 2021 @ 4:17am

- fixed null pointer in hologram
- dog sitting anim have moving tail again
- fixed missing translation when dismantle dog houses
- added easter egg animation while dog sitting (try some emote)

Update: 21 Jul, 2021 @ 9:31am

- fixed hologram issue (Thx ~Lars~ for report)
- improved sitting transitions (Mrtea101)
- sitting anim with moving tail will be added back soon

Update: 17 Jul, 2021 @ 2:46am

- fixed null pointer in commandhandler
- added custom animations (Thx Mrtea101 and ofc MarioE)
- dog will now sit when close to player

Update: 8 Jul, 2021 @ 3:30am

- improved commandhandler (fixed issue that dog wont get hit when stay)
- fixed null pointer in commandhandler
- added italian translation (thx CloudeLaVache)
- added logging when dog die

Update: 2 Jul, 2021 @ 10:08am

- dog will now stay when close to player during follow mode, will not move between legs anymore
- prepared state machine and commandhandler for scripted AI

Update: 29 May, 2021 @ 12:27am

- added configurable item for summoning dog - default is still vanilla Bone, eg. "SummonItem": "Bone"
- added new black german shepherd dog (Thx Windstride for retexture)
- fixed eye texture and transparency on first model (Thx Windstride)

Update: 19 May, 2021 @ 7:29am

- added #define DAYZ_DOG (Thx Liven for suggestion)
- removed whistle action (use keybinds instead)

Update: 17 May, 2021 @ 7:03am

- fixed clientside null pointer when start game
- fixed keybinding translation (thx TH)
- fixed compatibility with mods which modify zombies (thx Liven for suggestion)
- set default config to store dog status in json files (for new installations)

Update: 14 May, 2021 @ 7:04am

- added configurable keybinds (for voice command of dog - recommended software Voice Attack - thx Banana for suggestion)
- added config which allow reset dogs
- added logging

New config is automatically created when mod installed. You can found it under profile/Dayz-Dog folder.
This new config prevent situation when mod is installed, that all players have dog without summoning it using dog house.
As server admin you should set "StoreDogStatus" to 1 and "AllowOnlyStoredDogs" to 1.
Dog status is still stored in player, but this allow reset dogs without need player wipe.
Under profile/Dayz-Dog/players/ will be stored files which indicate what player already summoned dog.
By default is this feature disabled.

Update: 8 May, 2021 @ 3:53am

- fixed null pointer in actions
- dog can now "enter to vehicle" when in follow mode (thx for idea Borcio)
- static dog houses cannot be dismantled by screwdriver
- adjusting follow ai template
- added readme regarding zombie territories (thx Vince)