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Mechanite Plague
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Update: 16 May, 2024 @ 1:11am

Mechanite Plague v1.5.2.1

Balance:
- Made Perfect Immunity block the Mechanite Plague.
- Deathless pawns at 100% Severity will now have the Bursters forcibly leave their body, probably downing them in the process.

Compatibility:
- Re-added support for Vanilla Achievements Expanded! it returns

Update: 18 Apr, 2024 @ 11:57pm

Mechanite Plague v1.5.2

New Content:
- Added Chaos Shells, the logical evolution to mortar-based warfare.
- Added a separate research for the Chaos Launcher. With Plagued Mortar Shells, this also unlocks the Chaos Shell.
- Added rulesStrings to all of the mod's research projects, which means they can now spawn as part of Schematics.

Balance:
- The price of Chaos Launchers has been decreased. Mechanite Canisters required: 20 -> 12. Market Value: 1000 -> 800.
- Burster Cleanup now has no pre-requisite technology, allowing you to develop it without getting Industrial Plague Weaponry first.
- Plague Bionics is now Spacer-tier technology.
- Plaguetech Chainblades now require Plagued Blades research to craft.

Minor Edits:
- The Mechanite Medicine research is now called Mechanite Conversion. The Mechanite Conversion research is now called Advanced Mechanite Conversion.

Bug Fixes:
- Fixed a bug where I didn't properly crop the sound for Bursters emerging from pawns, so now it plays without a 0.5 second delay.
- Fixed a bug where all Bursters spawned at random years of age, instead of 0.

Update: 14 Apr, 2024 @ 8:13pm

Mechanite Plague v1.5.1.1

New Content:
- Added a tab description to the Mechanite Plague's research tab.
- ...That's it. Yeah.

Balance:
- Shamblers and Ghouls now have Mechanite Plague immunity. They're already rotten, so...
- Plague Dart Guns research price modified: 1500 -> 1000. For easier early-game access.
- Plague Mortar Shell research price modified: 1000 -> 800. For a single-item research, it's a bit expensive, right?
- Burster Disassembly research price modified: 1000 -> 2000. It's a late-game research, it should be a bit more expensive.

Update: 6 Apr, 2024 @ 9:47pm

Mechanite Plague v1.5.1

I can't believe we're finally getting Ribaorld! This patch updates the Mechanite Plague to work with Rimworld v1.5, while introducing some new goodies in the form of CHAINSAWS. More patches as other mods update, and when Anomaly releases?

New Content:
- Added the Plaguetech Chainblade, a spacer melee weapon that plagues foes and rips through armor!
- Added new sounds! The Chainblade has equip / hit sounds, the Plague Mandibles have hit / miss sounds, and spawning Bursters have a new fleshy emergence noise. squish
- New sprite for work-in-progress Plaguetech weaponry.
- Resprites for the Caltrops, Punji Sticks, and the Burster Disassembler, by Kyou!

Balance:
- Burster Disassembler speed doubled, but the price and power consumption has also been increased.

Update: 16 Sep, 2023 @ 10:30pm

forgot i had a way to do something easier, so i added that to the code just to streamline it, whoops

Update: 16 Sep, 2023 @ 10:18pm

Mechanite Plague v1.5.0.3

A bunch of VPE changes! Plagueliches are generally weaker now, until you get some Psychic Sensitivity. Then you go a little bit nutty.

Balance:
- Vulnerability Hex's base range decreased, from 38.7 -> 28.7. Range now scales with Psychic Sensitivity.
- Mechskip's base range increased, from 24.8 -> 26.7.
- Incubator Spines base damage decreased, from 6 -> 5. Accuracy now scales with Psychic Sensitivity.
- Manifest Scyther now summons an extra Scyther per 75% Psychic Sensitivity you are over the base 100%, to a maximum of three.
- Mechanite Swarm's base radius decreased, from 4.8 -> 3.2. Radius now scales with Psychic Sensitivity.
- Festering Blast's base radius reduced from 4.2 -> 3.2. Radius now scales with Psychic Sensitivity.
- Mass Mechskip's base range increased, from 24.8 -> 26.7. Base radius reduced from 4.8 -> 4.2. Radius now scales with Psychic Sensitivity. Base Psyfocus Cost increased from 8% -> 40%. (The radius gets... rather large with high sensitivity.)
- Hardware Upgrade's base range increased, from 24.8 -> 26.7.
- Disintegrate's base range decreased, from 38.7 -> 28.7. Range now scales with Psychic Sensitivity.

Update: 12 Aug, 2023 @ 10:46am

Mechanite Plague v1.5.0.2

Bug Fixes:
- Fixed a bug with Combat Extended where you couldn't craft "plaguetech" ammunition or store it properly, but for real this time.

Update: 15 Jul, 2023 @ 7:54pm

addendum where i remembered there was one more spacer ammo type, and added it whoops

Update: 15 Jul, 2023 @ 7:47pm

Mechanite Plague v1.5.0.1

Bug Fixes:
- Fixed a bug with Combat Extended where you couldn't craft "plaguetech" ammunition.
- Fixed a bug where swarm gas clouds manifested by Plagueliches made summoned Bursters spawn from the wrong faction.

Update: 26 Jun, 2023 @ 2:06pm

Mechanite Plague v1.5.0

New Additions:
- Added the Gasfella mechanoid. Integrated into raids, as well as Biotech.
- Added the Plaguetech Compact, a spacer-tech infectious pistol.
- Added the Plaguetech Cyclone, a spacer-tech infectious assault rifle.
- Added the Plague Mandibles, an offensive implant.
- Added new human raiders, the Elite Plaguebringers.

Changes:
- Anyone armed with Mechanite Plague Immunity is now immune to the "swarm gas" spawned by psycasts, as well as the new Gasfella mechanoids.
- The Mechanite Slugger was renamed to the Plaguetech Slugger.
- Support for Reinforced Mechanoids 2, adding new raid types.
- Plagueliches (with VPE) now regenerate their Food and Rest, instead of them being disabled. This can be toggled in the mod settings.
- Balance: Plaguetech Slugger's ranged weapon cooldown decreased. (1.3s -> 1.2s)
- Balance: Mechanite Tempest's ranged weapon warmup decreased. (1.8s -> 1.4s)
- Balance: Mechanite Tempest's ranged weapon cooldown decreased. (1.8s -> 1.7s)
- Balance: Plaguelich's ascension cast time reduced. (12000 ticks -> 6000 ticks)

Bug Fixes:
- Fixed a minor bug where some researches were missing prerequisites.
- Fixed a minor bug where infecting pawns without Biotech enabled would throw errors.