Gothic II: Gold Classic

Gothic II: Gold Classic

Union - patch for Gothic 2
8件中 1-8 を表示
更新: 2022年6月29日 @ 3時14分

Patches
• Stunlockfix when meatbug tries to draw weapon - Prevents the hero stanlock if, being a meatbug, you try to draw a weapon
• First day in savegame is 1 - Displays the number of the game day in the save/load menu starting from 1, not 0
• Fit viewport to screen - Fits interface elements into the screen limits, excluding some negative effects of DX7
• Create drawweapon perception - NPCs will hear if a character draws a weapon on the run in G1
• Create removeweapon perception - NPCs will hear if a character removes a weapon on the run in G1
• Fix NPC_KnowsInfo - Allows to display hidden dialogs due to error by the game's scriptwriters

Settings
[DEBUG]
• FixBinkNew - includes a new Union-based video fix system.
• FixBink_InterpCpuCount - determines the smoothing quality of the video.
⠀⠀0 - off, best performance
⠀⠀1 - best quality, worst performance
⠀⠀2 - good quality, good performance
⠀⠀3 or higher - worst quality, best performance
• FixBink_InterpPixelSize - determines the number of threads that will be used when smoothing the video. The range is from 1 to 16.

File system and plugins
• Fixes for decompress zipped volumes.
• The IgnoreList and UnIgnoreList parameters also works with VDF volumes.
• Now the priority of the dll version is higher than the volume timestamp.
• zParserExtender is implemented in Union.vdf is native. It is not necessary to add it and API scripts to other VDF.

Sound
• For the sound to work correctly in G1 on (non)emulators, has been added Mss32.dll from another revision of the game.

Mouse
• Significantly increased the polling buffer to prevent possible sticking of buttons.

Fixed videos
Because of more complaints about the fix from SystemPack based on opencv, has been created a new video scaling library. This implementation is insensitive to hardware, drivers and uses CPU for calculations. Combining various optimization methods, the algorithms allow not only to use the library on any PC, but also in some cases significantly increase performance.
Check out the following parameters in the ini:
• FixBink_InterpCpuCount - this parameter determines how many CPU cores will be used to smooth the image. By default, it sets the appropriate number of cores according to the characteristics of your processor. The maximum number of cores - 16.
• FixBink_InterpPixelSize - this is the smooth quality of the image, which will be used by default. Value is determined automatically by CPU specs and screen resolution. It is the starting one -the system will select the quality depending on the time to calculate the frame. Higher parameter - lower the smoothing quality, but the quality cannot be lower than the original video quality (the system will check it automatically). A value 0 disables smoothing.

Изменено назначение кнопок.
При extendedVideoKeys=0:
Esc skip the video
Space skip the video
Enter skip the video
Shift + Space pause/resume video

При extendedVideoKeys=1:
Q on/off sound
Left -5 sec
Right +5 sec
Up +volume
Down -volume
Esc skip the video
Home replay
Space pause/resume video

IMPORTANT!!!
If you have GD3D11 installed, the zBinkFix library will be disabled, and all scaling operations will be handled by DirectX11.

更新: 2022年5月22日 @ 13時05分

Improved file system stability.

更新: 2022年5月3日 @ 16時01分

Updated script extension plugin (zParserExtender) to improve work with other plugins.

更新: 2022年4月18日 @ 10時29分

Removed fix for the Steam overlay. No longer needed.

更新: 2022年4月17日 @ 7時42分

更新: 2022年4月17日 @ 6時47分

- more detailed information about GPU and vendor
- automatic change of DEP policy and interface scaling

更新: 2022年4月9日 @ 13時51分

更新: 2022年3月31日 @ 13時11分