RimWorld
[LTS]Systems
21–30/39 bejegyzés mutatása
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Frissítés: 2022. dec. 5. @ 8:41

Hotfix,
fixed reference

Frissítés: 2022. dec. 5. @ 7:22

- Improved code for checking for aquatic plants, and added mod setting for allowing aquatic plants. Default set to false.
This allows further optimization for peeps who don't have access to watery plants yet.
- LTS architect tabs visible set to false if ComplexFurniture research finished = false. Same as how Power does its tab when electricity aint researched.
- Cleaned up old code.
- Some code optimization, thanks OwlChemist for suggestions!
- Changes to door heat spread, might fix issue for some.

Frissítés: 2022. okt. 25. @ 14:26

Hotfix update to fix issues with invisible walls due to null exception.

Frissítés: 2022. okt. 25. @ 12:44

- Updated building Framework to allow alternating graphics depending on toggleable states.

Frissítés: 2022. okt. 25. @ 0:43

- Moved from Defs/Defs -> Defs, lol
- Tried further improving checks for plant spawn logic. Hopefully this will fix the issues peeps have had.
- Created new thingclass for buildings, this for future furnishing/structural code
Example: Let choice buildings be power transmitters or not toggleable in mod settings. This is a work in progress.

Frissítés: 2022. okt. 24. @ 7:56

- Tried improving checks for plant spawn logic.
- No longer shall LTS architect tabs show if no mods that utilize them are loaded.

Frissítés: 2022. okt. 21. @ 8:03

hotfixed, had accidently moved a folder to a faulty location. My bad

Frissítés: 2022. okt. 21. @ 7:58

2022-10-21
- Aquatic zones check if there are sowable plants available.
- Updated CompSparkle, CompToggleGlower and PlantsExtended with some new variables.
- Added Xenotype name rule pack and syllables.

Frissítés: 2022. okt. 9. @ 0:36

- Updated for 1.4, 1.3 stays as is and wont be updated.
- remade plantlogic and components to use defmodextension instead.
- Added BuildingBases and designations to allow other mods to use the same base and designations.

Frissítés: 2022. szept. 16. @ 6:57

- Powered doors should now be fast again.
- Fixed issue with graphics for assymetric doors where right part should be drawn over the left.
- Remade CompSparkle to allow more inparameters