RimWorld
[LTS]Systems
Hiển thị 21-30 trong 39 mục
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Cập nhật: 5 Thg12, 2022 @ 8:41am

Hotfix,
fixed reference

Cập nhật: 5 Thg12, 2022 @ 7:22am

- Improved code for checking for aquatic plants, and added mod setting for allowing aquatic plants. Default set to false.
This allows further optimization for peeps who don't have access to watery plants yet.
- LTS architect tabs visible set to false if ComplexFurniture research finished = false. Same as how Power does its tab when electricity aint researched.
- Cleaned up old code.
- Some code optimization, thanks OwlChemist for suggestions!
- Changes to door heat spread, might fix issue for some.

Cập nhật: 25 Thg10, 2022 @ 2:26pm

Hotfix update to fix issues with invisible walls due to null exception.

Cập nhật: 25 Thg10, 2022 @ 12:44pm

- Updated building Framework to allow alternating graphics depending on toggleable states.

Cập nhật: 25 Thg10, 2022 @ 12:43am

- Moved from Defs/Defs -> Defs, lol
- Tried further improving checks for plant spawn logic. Hopefully this will fix the issues peeps have had.
- Created new thingclass for buildings, this for future furnishing/structural code
Example: Let choice buildings be power transmitters or not toggleable in mod settings. This is a work in progress.

Cập nhật: 24 Thg10, 2022 @ 7:56am

- Tried improving checks for plant spawn logic.
- No longer shall LTS architect tabs show if no mods that utilize them are loaded.

Cập nhật: 21 Thg10, 2022 @ 8:03am

hotfixed, had accidently moved a folder to a faulty location. My bad

Cập nhật: 21 Thg10, 2022 @ 7:58am

2022-10-21
- Aquatic zones check if there are sowable plants available.
- Updated CompSparkle, CompToggleGlower and PlantsExtended with some new variables.
- Added Xenotype name rule pack and syllables.

Cập nhật: 9 Thg10, 2022 @ 12:36am

- Updated for 1.4, 1.3 stays as is and wont be updated.
- remade plantlogic and components to use defmodextension instead.
- Added BuildingBases and designations to allow other mods to use the same base and designations.

Cập nhật: 16 Thg09, 2022 @ 6:57am

- Powered doors should now be fast again.
- Fixed issue with graphics for assymetric doors where right part should be drawn over the left.
- Remade CompSparkle to allow more inparameters