Garry's Mod

Garry's Mod

[LVS] - Framework
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Update: 18 dec 2024 om 5:04

v310

  • Fixed ammo display changing with clip

Update: 17 dec 2024 om 18:46

v309

  • Armor pieces now call OnDestroyed when destroyed instead of when damaged
  • Fixed all sorts of hit detection issues
  • Fixed a few lua errors related to lvs_bullet_impact_ap
  • Fixed clip system displaying incorrect ammo when not using limited ammo
  • Buffed repair torch

Update: 17 dec 2024 om 18:10

v309

  • Armor pieces now call OnDestroyed when destroyed instead of when damaged
  • Fixed all sorts of hit detection issues
  • Fixed a few lua errors related to lvs_bullet_impact_ap
  • Buffed repair torch

Update: 16 dec 2024 om 10:55

v308

  • fixed seat switcher hud being wierd
  • made hud editor auto scale elements to ratio to prevent stretching

Update: 16 dec 2024 om 8:02

v307

  • fixed some bullet pass-through or double damage issues specifically related to flak (big hull) bullets
  • increased area of effect for lvs blast damage
  • added clip system to weapon system
  • reworked some effects + sounds

Update: 13 dec 2024 om 8:29

v306

  • fixed blast damage not dealing damage to npc_strider / npc_combinegunship / func_breakable_surf
  • fixed lvs blastdamage ignoring damage type
  • fixed hull trace / line trace hitpos mismatch on terrain

Update: 11 dec 2024 om 15:16

v305

  • added ENT:UpdateWeapon( PodID, WeaponID, weaponData )
  • LVS:BlastDamage( pos, forward, attacker, inflictor, damage, damagetype, radius, force )
  • fixed splash damage wierdness on most vehicles + updated bombs & missile projectiles to now accept armor penetration value
  • fixed seat switcher not being hide-able
  • reworked armor system to handle blast damage differently to make use of the new blast damage method

Update: 3 dec 2024 om 6:23

v304

  • PodIndex should now be more reliable on servers

Update: 30 nov 2024 om 5:16

v303

  • reduced network load caused by ghostbullet fix
v302
  • Merge GitHub Pull Request #80[github.com]
  • reworked bullet system, fixed various bugs
    => added bullet.EnableBallistics = true
    => added bullet.SplashDamageForce = 500
  • reworked impact effects, tracer effects
  • added ENT:GetHeat( weaponid )

Update: 30 nov 2024 om 4:24

v302

  • Merge GitHub Pull Request #80[github.com]
  • reworked bullet system, fixed various bugs
    => added bullet.EnableBallistics = true
    => added bullet.SplashDamageForce = 500
  • reworked impact effects, tracer effects
  • added ENT:GetHeat( weaponid )