Garry's Mod
[LVS] - Framework
Mostrando 21-30 de 376 aportaciones
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Actualización: 18 DIC 2024 a las 5:04 a. m.

v310

  • Fixed ammo display changing with clip

Actualización: 17 DIC 2024 a las 6:46 p. m.

v309

  • Armor pieces now call OnDestroyed when destroyed instead of when damaged
  • Fixed all sorts of hit detection issues
  • Fixed a few lua errors related to lvs_bullet_impact_ap
  • Fixed clip system displaying incorrect ammo when not using limited ammo
  • Buffed repair torch

Actualización: 17 DIC 2024 a las 6:10 p. m.

v309

  • Armor pieces now call OnDestroyed when destroyed instead of when damaged
  • Fixed all sorts of hit detection issues
  • Fixed a few lua errors related to lvs_bullet_impact_ap
  • Buffed repair torch

Actualización: 16 DIC 2024 a las 10:55 a. m.

v308

  • fixed seat switcher hud being wierd
  • made hud editor auto scale elements to ratio to prevent stretching

Actualización: 16 DIC 2024 a las 8:02 a. m.

v307

  • fixed some bullet pass-through or double damage issues specifically related to flak (big hull) bullets
  • increased area of effect for lvs blast damage
  • added clip system to weapon system
  • reworked some effects + sounds

Actualización: 13 DIC 2024 a las 8:29 a. m.

v306

  • fixed blast damage not dealing damage to npc_strider / npc_combinegunship / func_breakable_surf
  • fixed lvs blastdamage ignoring damage type
  • fixed hull trace / line trace hitpos mismatch on terrain

Actualización: 11 DIC 2024 a las 3:16 p. m.

v305

  • added ENT:UpdateWeapon( PodID, WeaponID, weaponData )
  • LVS:BlastDamage( pos, forward, attacker, inflictor, damage, damagetype, radius, force )
  • fixed splash damage wierdness on most vehicles + updated bombs & missile projectiles to now accept armor penetration value
  • fixed seat switcher not being hide-able
  • reworked armor system to handle blast damage differently to make use of the new blast damage method

Actualización: 3 DIC 2024 a las 6:23 a. m.

v304

  • PodIndex should now be more reliable on servers

Actualización: 30 NOV 2024 a las 5:16 a. m.

v303

  • reduced network load caused by ghostbullet fix
v302
  • Merge GitHub Pull Request #80[github.com]
  • reworked bullet system, fixed various bugs
    => added bullet.EnableBallistics = true
    => added bullet.SplashDamageForce = 500
  • reworked impact effects, tracer effects
  • added ENT:GetHeat( weaponid )

Actualización: 30 NOV 2024 a las 4:24 a. m.

v302

  • Merge GitHub Pull Request #80[github.com]
  • reworked bullet system, fixed various bugs
    => added bullet.EnableBallistics = true
    => added bullet.SplashDamageForce = 500
  • reworked impact effects, tracer effects
  • added ENT:GetHeat( weaponid )