Garry's Mod
[LVS] - Framework
Mostrando 131-140 de 376 aportaciones
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Actualización: 13 JUN 2024 a las 7:09

v233.WS

  • fixed a lua error that happened on passenger controled turrets when the vehicle was destroyed but health was changed to > 0
  • added ability to unlock gunner view from vehicle body in code
  • fixed a problem where the armored vehicle kill sound was extremely loud (played multiple times at the same time)

Actualización: 13 JUN 2024 a las 5:01

v232.WS

  • return combine to team 1, lets trust in peoples ability to understand the team system. (original system assumed combine were always combine, but some servers reskin their combine to be droids for example which have to be team 1)

Actualización: 13 JUN 2024 a las 4:16

v231.WS

  • added npc_zombine to team 3

Actualización: 13 JUN 2024 a las 4:09

v230.WS

  • fixed npcs not being able to see you inside vehicles
  • reworked npc relationship system, split all combine npcs to team 4 (new)

Actualización: 9 JUN 2024 a las 11:17

v229.WS

  • add missing projectile model

Actualización: 9 JUN 2024 a las 10:13

v229.WS

  • limit armor penetration max effect count

Actualización: 9 JUN 2024 a las 9:53

v228.WS

  • made armor system available for all vehicles
  • rework about how armor system works
  • added maximum limit for penetration decals
  • reworked armor hit/shield hit sound system to be less jarring on the ear when using rapid fire weapons

Actualización: 29 MAY 2024 a las 11:43

v227.WS

  • added version check for all addons
  • changed bone pose parameter naming system to make more sense

Actualización: 20 ABR 2024 a las 8:53

v226b.WS

  • force default for attack + zoom key

Actualización: 9 ABR 2024 a las 5:22

v226.WS

  • changed default bind for attack/zoom to mouse1 / mouse2 directly instead of relying on autodetect +attack1/2 bind