Left 4 Dead 2

Left 4 Dead 2

Custom Weapon Lab [Base][Vscript]
Showing 1-7 of 7 entries
Update: 21 Nov, 2024 @ 6:32am

Update: 22 Jun, 2024 @ 11:48am

- Added Compability and fixed Compability issues with other game-modes regarding survival , mutation gamemodes and versus.
- Fixed Zoom being stuck and re-zooming indefinitely on sniper classes.
- Fixed Zoom jittering on scoped in weapons that are not a part off a sniper class.
- Fixed pickupables like fireworkcrates , oxygentanks and gascans not being traced , thanks to nescius it's find to ignore traceclass based on ownerentities.
- CustomWeaponArray will now load all weapons instead off unloading when invalid or incompatible weapons are found [A ERROR for the weapon in question will now be shown in console].
- Fixed variable integers not updating correctly each tick , resulting in disabled inputs after reloading and deploying the weapon.
- Fixed shotgun classes double firing their buttonmask when pressing the fire button once such as the china lake. //-- TODO Still a chance on double-firing when out off sync with tickrate on first use cases.
- Fixed entities being damaged when shoved like pickupable explosives.
- Fixed Grenade Projectiles stopping movement velocity off the player.
- Fixed Grenade Projectiles Boosting players into the air.
- Fixed Incendiary and explosive upgrades not giving the correct amount off ammo
- Added Incendiary and explosive effects for tracers , world and hit effects.

Update: 31 May, 2024 @ 11:06am

Update: 31 May, 2024 @ 10:52am

Update: 31 May, 2024 @ 10:49am

- Hunter not being damaged fixed [When pounced bounding boxes collided making the trace inefficient]
- Stagger now properly prevent players from firing or bashing their custom weapon
- Fixed Crashing when Settings Wound netprops on the uncommon infected Jimmy Gibs Junior.
- Possibly fix for firing delay when reloading [moved all frame calculations directly to function calls]
- Fixed third person model being visible in first-person by enabling LOD behaviour this will also fix the model popping infront when quickswitching [third person model can be invisible now when using "thirdpersonshoulder" , expected behaviour]
- Fixed Bad Parenting when applying attachment , resulting in weapon_classes being parented to your feet.[this was a nasty one , since vscript does not allow you to intercept timers]
- Fixed Pickupables like Cola and Chompski dissappearing when throwing and switching when you had a custom weapon equipped [Softlocking the game]
- Third person animations are now called appropriatly with the "m_iscalm" netprop when firing (Thanks RF).
- Fixed fps camera bugging out when picking up custom weapons with other slots [Should now properly pick up without bugging out your FOV] --TODO Re-overview this fix but it works!
- Weapon now properly Auto-Reloads when the clip is empty [Should always auto reload now when Clip1 is Empty]
- Grenade Launcher Projectiles will now not collide with each other anymore resulting in random deaths , reworked and optimized code , added friendly fire factors to account for little accidents.
- Grenade Launcher Projectiles reworked how stumble and damage behaves to resemble vanilla values just like the normal projectiles from the vanilla grenade launcher.
- Added Zoom in Support HL2 Zoom and Sniper zoom (with scope) for any weapon class in the game
- Fixed Unable to fire during the smoker pull stage[You should now be ale to properly fire back when being pulled]
- Added Zaden it's changes to weapon_classes , all weapon classes are now given their appropriate tiers.

Update: 25 May, 2024 @ 5:26am

Update: 25 May, 2024 @ 4:19am