Total War: WARHAMMER III

Total War: WARHAMMER III

Murranji's Great Bastion Expansion Mod
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Uppdatering: 28 maj @ 22:28

Fixes:
Various fixes to certain pats of the script that could cause an issue.
Fixed vanilla bug that would cause Bastion towers to not upgrade.

Changes:
Added Omens of Destruction units to spawned forces.

Uppdatering: 25 mar @ 19:33

Uppdatering: 13 dec, 2024 @ 21:20

Uppdatering: 12 dec, 2024 @ 13:55

Updated references for patch 6.0

Uppdatering: 14 okt, 2024 @ 6:32

Fixes:
Player spawned reinforcements should no longer potentially spawn from the legendary lords spawn pool.

Changes:
Invasion army spawns after turn 50 have increased variety of general types.

Uppdatering: 20 sep, 2024 @ 18:16

Balancing:
Updated bleeding ability to more reliably tick down enemy hp when applied.

Uppdatering: 20 sep, 2024 @ 5:49

Balancing:
Veteran iron hail gunners hawkish finesse replaced with permanent bleeding contact effect.

Uppdatering: 20 sep, 2024 @ 4:54

Fixes:
Fixed celestial regeneration ability
Updated missing veteran docked ability for longma riders

Uppdatering: 18 sep, 2024 @ 9:15

Balancing:
Slightly lowered number of units in pre-turn 25 armies.
Lowered dark elf random attack strength by 1 level.

Fixes:
Better handling of script errors for Miao Ying unusual locations feature on Realm of Chaos map.

Uppdatering: 16 sep, 2024 @ 2:13

Updated:
Armies post turn 50 can now be led by a variety of generals - mortals, greater daemons, daemon princes, spell casters with other lore etc.

Low tier greenskin armies now have a chance to spawn with sword and shield goblins and spear orc boyz.