Garry's Mod

Garry's Mod

[CW2] KK XM8 (2015)
Viser 11–20 av 26 bidrag
< 1  2  3 >
Oppdatering: 9. mars 2015 @ 14.50

- added support for HOLOSIGHT and Eotech 553(FA:S2)
- new tactical reload animation
- redone reload times and bonemod cycles
- redone bolt/charger bodygroup and code
- removed 3rnd burst firemode

Oppdatering: 21. jan. 2015 @ 6.42

- updated default XM8 Scope reticle

Oppdatering: 16. jan. 2015 @ 12.23

- added support for SAKER
- flattened XM8 scope RT mesh

Oppdatering: 12. jan. 2015 @ 15.35

- XM8 now works lua-error-free(hopefully) even without HK416
- HK416 is still required for access to {CircleDot Reticle,CoD4 Sights,FA:S2 Sights,Silencer,Bipod,CMag}
- updated red&blu VM skins code - first time attach should no longer cause freezing

Oppdatering: 11. jan. 2015 @ 5.42

- updated WM angles for better fit into left hand

Oppdatering: 11. jan. 2015 @ 3.56

- updated WModels and code to show skins and certain attachments in 3rd person
- [DEPRECATED]added check for CW2 and HK416 presence - weapon should not appear in spawnmenu unless you have both installed and enabled
- [MOST IMPORTANTLY]updated spawn icon

Oppdatering: 7. jan. 2015 @ 8.11

- fixed customization menu for 4:3 screens
- added bipod_deployed bonemod
- remade compact stock bodygroup

Oppdatering: 2. jan. 2015 @ 14.46

- added kill/select icons
- added support for CompM4s aimpoint

Oppdatering: 1. jan. 2015 @ 10.16

- adjusted acog aim position
- reduced sway for xm8 scope
- long barrel redone
- fixed issue with XM8 scope and simple telescopics
- added support for Leupold 8x scope

Oppdatering: 29. des. 2014 @ 11.40

- improved mag/bullets bodygroup switching code
- improved aiming positions to work with new CoD4 sight code